Un total de 8 pages a été trouvé avec le mot clé processing.
③ Ingrédient

Visualizing Data

image
Exploring and Explaining Data with the Processing Environment
③ Ingrédient

Visualizing Data

"Enormous quantities of data go unused or underused today, simply because people can't visualize the quantities and relationships in it. Using a popular, open source downloadable programming environment developed by the author, Visualizing Data demonstrates methods for representing data accurately on the Web and elsewhere, complete with user interaction, animation, and more. [...]"

Visualizing Data

Accroche Exploring and Explaining Data with the Processing Environment
L'essentiel "Enormous quantities of data go unused or underused today, simply because people can't visualize the quantities and relationships in it. Using a popular, open source downloadable programming environment developed by the author, Visualizing Data demonstrates methods for representing data accurately on the Web and elsewhere, complete with user interaction, animation, and more. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] How do the 3.1 billion A, C, G and T letters of the human genome compare to those of a chimp or a mouse? What do the paths that millions of visitors take through a web site look like? With Visualizing Data, you learn how to answer complex questions like these with thoroughly interactive displays. We're not talking about cookie-cutter charts and graphs. This book teaches you how to design entire interfaces around large, complex data sets with the help of a powerful new design and prototyping tool called Processing.

Used by many researchers and companies to convey specific data in a clear and understandable manner, the Processing beta is available free. With this tool and Visualizing Data as a guide, you'll learn basic visualization principles, how to choose the right kind of display for your purposes, and how to provide interactive features that will bring users to your site over and over.
This book teaches you:
  • The seven stages of visualizing data -- acquire, parse, filter, mine, represent, refine, and interact
  • How all data problems begin with a question and end with a narrative construct that provides a clear answer without extraneous details
  • Several example projects with the code to make them work
  • Positive and negative points of each representation discussed. The focus is on customization so that each one best suits what you want to convey about your data set"
Mots clés EN processing
Licence CC-BY-SA
③ Ingrédient

Generative Art

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a practical guide using processing
③ Ingrédient

Generative Art

Foreword : Marius Watz
"Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language.
About the Technology
Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. [...]"

Generative Art

Accroche a practical guide using processing
L'essentiel Foreword : Marius Watz
"Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language.
About the Technology
Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions.
About the Book
Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works.

Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book.

What's Inside
  • The principles of algorithmic art
  • A Processing language tutorial
  • Using organic, pseudo-random, emergent, and fractal processes

Table of Contents
  • Part 1 Creative Coding
    • Generative Art: In Theory and Practice
    • Processing: A Programming Language for Artists
  • Part 2 Randomness and Noise
    • The Wrong Way to Draw A Line
    • The Wrong Way to Draw a Circle
    • Adding Dimensions
  • Part 3 Complexity
    • Emergence
    • Autonomy
    • Fractals"
Mots clés EN processing
Licence CC-BY-SA
③ Ingrédient

The nature of code

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Simulation natural systems with processing
③ Ingrédient

The nature of code

  • "The Nature of Code" est un livre de Daniel Shiffman qui explore la programmation créative en utilisant JavaScript et la bibliothèque p5.js.
  • Il vise à simuler des phénomènes naturels à travers le code, tout en rendant la programmation accessible aux débutants et aux programmeurs expérimentés.
  • Le livre combine des concepts de physique et de biologie avec des techniques de programmation, sans viser une rigueur académique élevée.

The nature of code

Accroche Simulation natural systems with processing
L'essentiel
  • "The Nature of Code" est un livre de Daniel Shiffman qui explore la programmation créative en utilisant JavaScript et la bibliothèque p5.js.
  • Il vise à simuler des phénomènes naturels à travers le code, tout en rendant la programmation accessible aux débutants et aux programmeurs expérimentés.
  • Le livre combine des concepts de physique et de biologie avec des techniques de programmation, sans viser une rigueur académique élevée.
Contenus complémentaires (textes, images, liens, vidéos, ...) "How can we capture the unpredictable evolutionary and emergent properties of nature in software?How can understanding the mathematical principles behind our physical world help us to create digital worlds?This book focuses on a range of programming strategies and techniques behind computer simulations of natural systems, from elementary concepts in mathematics and physics to more advanced algorithms that enable sophisticated visual results. Readers will progress from building a basic physics engine to creating intelligent moving objects and complex systems, setting the foundation for further experiments in generative design.Subjects covered include forces, trigonometry, fractals, cellular automata, self-organization, and genetic algorithms.The book's examples are written in Processing, an open-source language and development environment built on top of the Java programming language. On the book's website (http://www.natureofcode.com), the examples run in the browser via Processing's JavaScript mode."
Mots clés EN processing
Licence CC-BY-SA
③ Ingrédient

Design génératif

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Concevoir, programmer, visualiser
③ Ingrédient

Design génératif

Hartmut Bohnacker, Benedikt Groß, Julia Laub, Claudius Lazzeroni
"Livre événement pour la communauté Processing, Design génératif présente toute la richesse d'un nouveau monde de création visuelle, basé sur le langage de programmation Processing. Ce langage offre aux graphistes un nouveau rôle : d'utilisateurs d'outils numériques existants, ils deviennent les programmeurs de leur propre boîte à outils numérique. Et depuis quelques années, leurs créations sont à l'honneur dans les festivals audiovisuels, les expositions d'art contemporain et les conférences. [...]"

Design génératif

Accroche Concevoir, programmer, visualiser
L'essentiel Hartmut Bohnacker, Benedikt Groß, Julia Laub, Claudius Lazzeroni
"Livre événement pour la communauté Processing, Design génératif présente toute la richesse d'un nouveau monde de création visuelle, basé sur le langage de programmation Processing. Ce langage offre aux graphistes un nouveau rôle : d'utilisateurs d'outils numériques existants, ils deviennent les programmeurs de leur propre boîte à outils numérique. Et depuis quelques années, leurs créations sont à l'honneur dans les festivals audiovisuels, les expositions d'art contemporain et les conférences. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] Ouvrage exceptionnel, dans sa fabrication prestigieuse comme dans son exhaustivité, Design génératif s'adresse aussi bien à ceux qui désirent découvrir Processing et ses usages, qu'a des designers d'interaction, des graphistes et des artistes, qui souhaitent approfondir leur pratique. Il expose les principes fondamentaux de ce mode de création, mais également des applications plus complexes et des exemples de réalisations.
Richement illustré, il s'accompagne en outre d'un site Internet dédié, espace de création et d'échanges. Il est sans conteste un livre de références sur Processing et le design génératif."
Mots clés processing
Licence CC-BY-SA
③ Ingrédient

Programming Interactivity

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A Designer's Guide touristique Processing, Arduino, and openFrameworks
③ Ingrédient

Programming Interactivity

"Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. [...]"

Programming Interactivity

Accroche A Designer's Guide touristique Processing, Arduino, and openFrameworks
L'essentiel "Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers:
  • Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones
  • Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls
  • OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language

BTW, you don't have to wait until you finish the book to actually make something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight."
Mots clés EN processing
Licence CC-BY-SA
③ Ingrédient

Processing

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Creative Coding and Generative Art in Processing 2
③ Ingrédient

Processing

Ira Greenberg, Dianna Xu, Deepak Kumar
"Processing: Creative Coding and Generative Art in Processing 2 is a fun and creative approach to learning programming. Using the easy to learn Processing programming language, you will quickly learn how to draw with code, and from there move to animating in 2D and 3D. These basics will then open up a whole world of graphics and computer entertainment. [...]"

Processing

Accroche Creative Coding and Generative Art in Processing 2
L'essentiel Ira Greenberg, Dianna Xu, Deepak Kumar
"Processing: Creative Coding and Generative Art in Processing 2 is a fun and creative approach to learning programming. Using the easy to learn Processing programming language, you will quickly learn how to draw with code, and from there move to animating in 2D and 3D. These basics will then open up a whole world of graphics and computer entertainment. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] If you’ve been curious about coding, but the thought of it also makes you nervous, this book is for you; if you consider yourself a creative person, maybe worried programming is too non-creative, this book is also for you; if you want to learn about the latest Processing 2.0 language release and also start making beautiful code art, this book is also definitely for you.

You will learn how to develop interactive simulations, create beautiful visualizations, and even code image-manipulation applications. All this is taught using hands-on creative coding projects. Processing 2.0 is the latest release of the open-source Processing language, and includes exciting new features, such as OpenGL 2 support for enhanced 3D graphics performance.

Processing: Creative Coding and Generative Art in Processing 2 is designed for independent learning and also as a primary text for an introductory computing class. Based on research funded by the National Science Foundation, this book brings together some of the most engaging and successful approaches from the digital arts and computer science classrooms.
  • Teaches you how to program using a fun and creative approach.
  • Covers the latest release of the Processing 2.0 language.
  • Presents a research based approach to learning computing."
Mots clés EN PDF processing
Licence CC-BY-SA
③ Ingrédient

Coding Art

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A Guide to Unlocking Your Creativity with the Processing Language and p5.js in Four Simple Steps
③ Ingrédient

Coding Art

"Finally, a book on creative programming, written directly for artists and designers! This second edition offers expanded and updated content incorporating the latest advancements and trends in the field of creative programming, also for creatives who want to work directly with P5.js and online. It delves deeper into the intricacies of computational art. It includes fresh case studies that explore real-world applications of coding art, inspiring readers to think beyond traditional boundaries.
Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education. [...]"

Coding Art

Accroche A Guide to Unlocking Your Creativity with the Processing Language and p5.js in Four Simple Steps
L'essentiel "Finally, a book on creative programming, written directly for artists and designers! This second edition offers expanded and updated content incorporating the latest advancements and trends in the field of creative programming, also for creatives who want to work directly with P5.js and online. It delves deeper into the intricacies of computational art. It includes fresh case studies that explore real-world applications of coding art, inspiring readers to think beyond traditional boundaries.
Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "Following a real-world use case of computation art, you'll see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started.
This unique and finely balanced approach between skill acquisition and development makes Coding Art, Second Edition the ideal reference book for both creative programming and the creative process for professors and students alike.
What You'll Learn
  • Review ideas and approaches from creative programming to different professional domains
  • Work with computational tools like the Processing language
  • Understand the skills needed to move from static elements to animation to interaction
  • Use interactivity as input to bring creative concepts closer to refinement and depth
  • Simplify and extend the design of aesthetics, rhythms, and smoothness with data structures
  • Leverage the diversity of art code on other platforms like the web or mobile applications
  • Understand the end-to-end process of computation art through real world use cases
  • Study best practices, common pitfalls, and challenges of the creative process
Who This Book Is For
Those looking to see what computation and data can do for their creative expression; learners who want to integrate computation and data into their practices in different perspectives; creative technologists, educators, digital artists and those who already know how to program, seeking creativity and inspiration in the context of computation and data."

Mots clés EN PDF cmd processing
Licence CC-BY-SA
③ Ingrédient

Processing

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A Programming Handbook for Visual Designers and Artists
③ Ingrédient

Processing

Casey Reas, Ben Fry
Foreword : John Maeda
  • https://github.com/Hoalq-0026/Books/blob/master/Processing%20-%20A%20Programming%20Handbook%20for%20Visual%20Designers%20and%20Artists-MIT%20Press-200709.pdf

Processing

Accroche A Programming Handbook for Visual Designers and Artists
Mots clés EN processing
Licence CC-BY-SA
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