Un total de 86 pages a été trouvé avec le mot clé EN.
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A third window

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Natural life beyond Newton and Darwin
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A third window

Foreword by Stuart A. Kauffman

"Thus far, the dominant paradigms through which modern scientists have viewed nature have been structured primarily around Newtonian and Darwinian approaches. As theoretical ecologist Robert E. Ulanowicz observes in his new work, A Third Window, neither of these models is sufficient for explaining how real change—in the form of creative advance or emergence—takes place in nature. [...] "

A third window

Accroche Natural life beyond Newton and Darwin
L'essentiel Foreword by Stuart A. Kauffman

"Thus far, the dominant paradigms through which modern scientists have viewed nature have been structured primarily around Newtonian and Darwinian approaches. As theoretical ecologist Robert E. Ulanowicz observes in his new work, A Third Window, neither of these models is sufficient for explaining how real change—in the form of creative advance or emergence—takes place in nature. [...] "
Contenus complémentaires (textes, images, liens, vidéos, ...) " [...] The metaphysical foundations laid by these great thinkers centuries ago are ill suited to sustain today's search for a comprehensive description of complex living systems. Ecosystem dynamics, for example, violate each and every one of the Newtonian presuppositions. Hence, Ulanowicz offers his titular "third window"—a new way of understanding evolution and other natural processes beyond the common mechanistic or materialistic philosophies of nature.

Drawing on the writings of Walter Elsasser, Karl Popper, Gregory Bateson, Robert Rosen, and Alfred North Whitehead, as well as his own experience as a theoretical ecologist, Ulanowicz offers a new set of axioms for how nature behaves. Chance and disarray in natural processes are shown to be necessary conditions for real change. Randomness is shown to contribute richness and autonomy to the natural world.
The metaphysical implications of these new axioms will lend A Third Window a wide appeal not only among scientists, but also among philosophers, theologians, and general readers who follow the science and religion dialogue. Ulanowicz's fresh perspective adds a new voice to the discussion. "
Mots clés EN
Licence CC-BY-SA
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A Pattern Language

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Towns Buildings Construction
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③ Ingrédient

A Pattern Language

" Le livre crée un nouveau langage, que les auteurs appellent un langage de schéma provenant d'entités intemporelles appelées modèles (en anglais : patterns : « Les 253 modèles forment ensemble une langue ». Les patterns décrivent un problème puis proposent une solution."

Christopher Alexander, Sara Ishikawa et Murray Silverstein avec Max Jacobson, Ingrid Fiksdahl-King and Shlomo Angel

A Pattern Language

Complexité Essentiel
Accroche Towns Buildings Construction
L'essentiel " Le livre crée un nouveau langage, que les auteurs appellent un langage de schéma provenant d'entités intemporelles appelées modèles (en anglais : patterns : « Les 253 modèles forment ensemble une langue ». Les patterns décrivent un problème puis proposent une solution."

Christopher Alexander, Sara Ishikawa et Murray Silverstein avec Max Jacobson, Ingrid Fiksdahl-King and Shlomo Angel
Mots clés EN
Licence CC-BY-SA
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Bio-inspired Artificial Intelligence

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Theories, Methods, and Technologies
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Bio-inspired Artificial Intelligence

Dario Floreano, Claudio Mattiussi
"A comprehensive introduction to new approaches in artificial intelligence and robotics that are inspired by self-organizing biological processes and structures.
New approaches to artificial intelligence spring from the idea that intelligence emerges as much from cells, bodies, and societies as it does from evolution, development, and learning. Traditionally, artificial intelligence has been concerned with reproducing the abilities of human brains; newer approaches take inspiration from a wider range of biological structures that that are capable of autonomous self-organization. [...]"

Bio-inspired Artificial Intelligence

Accroche Theories, Methods, and Technologies
L'essentiel Dario Floreano, Claudio Mattiussi
"A comprehensive introduction to new approaches in artificial intelligence and robotics that are inspired by self-organizing biological processes and structures.
New approaches to artificial intelligence spring from the idea that intelligence emerges as much from cells, bodies, and societies as it does from evolution, development, and learning. Traditionally, artificial intelligence has been concerned with reproducing the abilities of human brains; newer approaches take inspiration from a wider range of biological structures that that are capable of autonomous self-organization. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] Examples of these new approaches include evolutionary computation and evolutionary electronics, artificial neural networks, immune systems, biorobotics, and swarm intelligence—to mention only a few. This book offers a comprehensive introduction to the emerging field of biologically inspired artificial intelligence that can be used as an upper-level text or as a reference for researchers. Each chapter presents computational approaches inspired by a different biological system; each begins with background information about the biological system and then proceeds to develop computational models that make use of biological concepts. The chapters cover evolutionary computation and electronics; cellular systems; neural systems, including neuromorphic engineering; developmental systems; immune systems; behavioral systems—including several approaches to robotics, including behavior-based, bio-mimetic, epigenetic, and evolutionary robots; and collective systems, including swarm robotics as well as cooperative and competitive co-evolving systems. Chapters end with a concluding overview and suggested reading.
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Mots clés EN
Licence CC-BY-SA
③ Ingrédient

Environment, power and society

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for the Twenty-First Century - The hierarchy of energy
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Environment, power and society

"This volume is a major modernization of Odum's classic work on the significance of power and its role in society, bringing his approach and insight to a whole new generation of students and scholars. For this edition Odum refines his original theories and introduces two new measures: emergy and transformity. These concepts can be used to evaluate and compare systems and their transformation and use of resources by accounting for all the energies and materials that flow in and out and expressing them in equivalent ability to do work. Natural energies such as solar radiation and the cycling of water, carbon, nitrogen, and oxygen are diagrammed in terms of energy and emergy flow. [...]"

Environment, power and society

Accroche for the Twenty-First Century - The hierarchy of energy
L'essentiel "This volume is a major modernization of Odum's classic work on the significance of power and its role in society, bringing his approach and insight to a whole new generation of students and scholars. For this edition Odum refines his original theories and introduces two new measures: emergy and transformity. These concepts can be used to evaluate and compare systems and their transformation and use of resources by accounting for all the energies and materials that flow in and out and expressing them in equivalent ability to do work. Natural energies such as solar radiation and the cycling of water, carbon, nitrogen, and oxygen are diagrammed in terms of energy and emergy flow. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] Through this method Odum reveals the similarities between human economic and social systems and the ecosystems of the natural world. In the process, we discover that our survival and prosperity are regulated as much by the laws of energetics as are systems of the physical and chemical world."
Mots clés EN
Licence CC-BY-SA
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The Nature of Order 3

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A Vision of a Living World: An Essay on the Art of Building and The Nature of the Universe
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The Nature of Order 3

The Nature of Order 3

Accroche A Vision of a Living World: An Essay on the Art of Building and The Nature of the Universe
Mots clés EN
Licence CC-BY-SA
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Information Graphics

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Information Graphics

"Graphiques, cartes, statistiques et schémas... Ce recueil d’infographies explore le phénomène de la communication visuelle à l’ère du big data. Plus de 400 exemples issus du journalisme, de l’art, des institutions et de l’éducation, sont accompagnés d’essais qui retracent cette discipline artistique en expansion qu’est l'explication picturale, et complétés par une explication de chaque projet."

Information Graphics

L'essentiel "Graphiques, cartes, statistiques et schémas... Ce recueil d’infographies explore le phénomène de la communication visuelle à l’ère du big data. Plus de 400 exemples issus du journalisme, de l’art, des institutions et de l’éducation, sont accompagnés d’essais qui retracent cette discipline artistique en expansion qu’est l'explication picturale, et complétés par une explication de chaque projet."
Mots clés EN
Licence CC-BY-SA
③ Ingrédient

The Nature of Order 2

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A Vision of a Living World: An Essay on the Art of Building and The Nature of the Universe
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The Nature of Order 2

The Nature of Order 2

Accroche A Vision of a Living World: An Essay on the Art of Building and The Nature of the Universe
Mots clés EN
Licence CC-BY-SA
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The Nature of Order 4

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The Luminous Ground: An Essay on the Art of Building and The Nature of the Universe
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The Nature of Order 4

The Nature of Order 4

Accroche The Luminous Ground: An Essay on the Art of Building and The Nature of the Universe
Mots clés EN
Licence CC-BY-SA
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The Nature of Order 1

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The Phenomenon of Life: An Essay on the Art of Building and The Nature of the Universe
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The Nature of Order 1

The Nature of Order 1

Accroche The Phenomenon of Life: An Essay on the Art of Building and The Nature of the Universe
Mots clés EN
Licence CC-BY-SA

The Music of Life

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Biology Beyond Genes

The Music of Life

"What is Life? Decades of research have resulted in the full mapping of the human genome - three billion pairs of code whose functions are only now being understood. The gene's eye view of life, advocated by evolutionary biology, sees living bodies as mere vehicles for the replication of the genetic codes.
But for a physiologist, working with the living organism, the view is a very different one. Denis Noble is a world renowned physiologist, and sets out an alternative view to the question - one that becomes deeply significant in terms of the living, breathing organism. The genome is not life itself. Noble argues that far from genes building organisms, they should be seen as prisoners of the organism. [...]"

The Music of Life

Accroche Biology Beyond Genes
L'essentiel "What is Life? Decades of research have resulted in the full mapping of the human genome - three billion pairs of code whose functions are only now being understood. The gene's eye view of life, advocated by evolutionary biology, sees living bodies as mere vehicles for the replication of the genetic codes.
But for a physiologist, working with the living organism, the view is a very different one. Denis Noble is a world renowned physiologist, and sets out an alternative view to the question - one that becomes deeply significant in terms of the living, breathing organism. The genome is not life itself. Noble argues that far from genes building organisms, they should be seen as prisoners of the organism. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] The view of life presented in this little, modern, post-genome project reflection on the nature of life, is that of the systems biologist: to understand what life is, we must view it at a variety of different levels, all interacting with each other in a complex web. It is that emergent web, full of feedback between levels, from the gene to the wider environment, that is life. It is a kind of music.

Including stories from Noble's own research experience, his work on the heartbeat, musical metaphors, and elements of linguistics and Chinese culture, this very personal and at times deeply lyrical book sets out the systems biology view of life."
Mots clés EN
Licence CC-BY-SA
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Brave NUI World

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Designing Natural User Interfaces for Touch and Gesture
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Brave NUI World

Daniel Wigdor, Dennis Wixon
"Brave NUI World is the first practical guide for designing touch- and gesture-based user interfaces. Written by the team from Microsoft that developed the multi-touch, multi-user Surface® tabletop product, it introduces the reader to natural user interfaces (NUI). It gives readers the necessary tools and information to integrate touch and gesture practices into daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid making mistakes. [...]"

Brave NUI World

Accroche Designing Natural User Interfaces for Touch and Gesture
L'essentiel Daniel Wigdor, Dennis Wixon
"Brave NUI World is the first practical guide for designing touch- and gesture-based user interfaces. Written by the team from Microsoft that developed the multi-touch, multi-user Surface® tabletop product, it introduces the reader to natural user interfaces (NUI). It gives readers the necessary tools and information to integrate touch and gesture practices into daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid making mistakes. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] This book considers diverse user needs and context, real world successes and failures, and the future of NUI. It presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again.

The book will be of value to game designers as well as practitioners, researchers, and students interested in learning about user experience design, user interface design, interaction design, software design, human computer interaction, human factors, information design, and information architecture."
Mots clés EN
Licence CC-BY-SA
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Cyberspace

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First steps
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Cyberspace

"Cyberspace has been defined as « an infinite artificial world where humans navigate in information-based space » and as « the ultimate computer-human interface. » However one defines it, this « virtual reality » is clearly both the strangest and most radically innovative of today's computer developments. These original contributions take up the philosophical basis for cyberspace in ancient thought, the relevance of the body in virtual realities, basic communications principles for cyberspace, the coming dematerialization of architecture, the logic of graphic representation into the third dimension, the design of a noncentralized system for multiparticipant cyberspaces, the ramifications of cyberspace for future workplaces, and a great deal more."

Cyberspace

Accroche First steps
L'essentiel "Cyberspace has been defined as « an infinite artificial world where humans navigate in information-based space » and as « the ultimate computer-human interface. » However one defines it, this « virtual reality » is clearly both the strangest and most radically innovative of today's computer developments. These original contributions take up the philosophical basis for cyberspace in ancient thought, the relevance of the body in virtual realities, basic communications principles for cyberspace, the coming dematerialization of architecture, the logic of graphic representation into the third dimension, the design of a noncentralized system for multiparticipant cyberspaces, the ramifications of cyberspace for future workplaces, and a great deal more."
Mots clés EN
Licence CC-BY-SA
③ Ingrédient

The Back of the Napkin

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Solveig problèmes and selling ideas with pictures
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The Back of the Napkin

"«There is no more powerful way to prove that we know something well than to draw a simple picture of it. And there is no more powerful way to see hidden solutions than to pick up a pen and draw out the pieces of our problem.»

So writes Dan Roam in The Back of the Napkin, the international bestseller that proves that a simple drawing on a humble napkin can be more powerful than the slickest PowerPoint presentation. Drawing on twenty years of experience and the latest discoveries in vision science, Roam teaches readers how to clarify any problem or sell any idea using a simple set of tools. [...]"

The Back of the Napkin

Accroche Solveig problèmes and selling ideas with pictures
L'essentiel "«There is no more powerful way to prove that we know something well than to draw a simple picture of it. And there is no more powerful way to see hidden solutions than to pick up a pen and draw out the pieces of our problem.»

So writes Dan Roam in The Back of the Napkin, the international bestseller that proves that a simple drawing on a humble napkin can be more powerful than the slickest PowerPoint presentation. Drawing on twenty years of experience and the latest discoveries in vision science, Roam teaches readers how to clarify any problem or sell any idea using a simple set of tools. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] He reveals that everyone is born with a talent for visual thinking, even those who swear they can't draw. And he shows how thinking with pictures can help you discover and develop new ideas, solve problems in unexpected ways, and dramatically improve your ability to share your insights.

Take Herb Kelleher and Rollin King, who figured out how to beat the traditional hub-and-spoke airlines with a bar napkin and a pen. Three dots to represent Dallas, Houston, and San Antonio. Three arrows to show direct flights. Problem solved, and the picture made it easy to sell Southwest Airlines to investors and customers."
Mots clés EN
Licence CC-BY-SA
③ Ingrédient

The Battle for the Life and Beauty of the Earth

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A Struggle Between Two World-Systems

The Battle for the Life and Beauty of the Earth

Accroche A Struggle Between Two World-Systems
Mots clés EN
Licence CC-BY-SA
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The Timeless Way of Building

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The Timeless Way of Building

Mots clés EN
Cartes liées
Licence CC-BY-SA
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Hypertext and Hypermedia

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Hypertext and Hypermedia

"Reviews the features and applications of a broad range of computer software systems that allow the user to choose the sequence of text or other display at the time of use."

Hypertext and Hypermedia

L'essentiel "Reviews the features and applications of a broad range of computer software systems that allow the user to choose the sequence of text or other display at the time of use."
Mots clés EN
Licence CC-BY-SA
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How nature works

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The science of self-organized criticality
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How nature works

"Self-organized criticality is a new way of viewing nature. The basic picture is one where nature is perpetually out of balance, but organized in a poised state-the critical state-where anything can happen within well-defined statistical laws. The aim of the science of self-organized criticality is to yield insight into the fundamental question of why nature is complex, not simple, as the laws of physics imply. Self-organized criticality explains some ubiquitous patterns existing in nature that we view as complex. Fractal structure and catastrophic events are among those regularities. [...]"

How nature works

Accroche The science of self-organized criticality
L'essentiel "Self-organized criticality is a new way of viewing nature. The basic picture is one where nature is perpetually out of balance, but organized in a poised state-the critical state-where anything can happen within well-defined statistical laws. The aim of the science of self-organized criticality is to yield insight into the fundamental question of why nature is complex, not simple, as the laws of physics imply. Self-organized criticality explains some ubiquitous patterns existing in nature that we view as complex. Fractal structure and catastrophic events are among those regularities. [...]"
Mots clés EN
Licence CC-BY-SA
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Information Anxiety 2

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Information Anxiety 2

With : Loring Leifer, David Sume
"A decade after publication of what has become a cult guidebook to understanding the information age, this expanded and updated edition gives clarity to confusion with new maps for navigating through a stream of data that leaves us starved for the tools and patterns that give data meaning. Discussion touches on aesthetic considerations versus making information understandable, the pervasiveness of advertising, bartering and conversation, and communication in the work environment, with humorous asides and b&w cartoons. Wurman is a publisher and a fellow of the American Institute of Architects."

Information Anxiety 2

L'essentiel With : Loring Leifer, David Sume
"A decade after publication of what has become a cult guidebook to understanding the information age, this expanded and updated edition gives clarity to confusion with new maps for navigating through a stream of data that leaves us starved for the tools and patterns that give data meaning. Discussion touches on aesthetic considerations versus making information understandable, the pervasiveness of advertising, bartering and conversation, and communication in the work environment, with humorous asides and b&w cartoons. Wurman is a publisher and a fellow of the American Institute of Architects."
Mots clés EN
Licence CC-BY-SA
③ Ingrédient

Information Architecture

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For the World Wide Web
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Information Architecture

Peter Morville, Louis Rosenfeld
"The post-Ajaxian Web 2.0 world of wikis, folksonomies, and mashups makes well-planned information architecture even more essential. How do you present large volumes of information to people who need to find what they're looking for quickly? This classic primer shows information architects, designers, and web site developers how to build large-scale and maintainable web sites that are appealing and easy to navigate. [...]"

Information Architecture

Accroche For the World Wide Web
L'essentiel Peter Morville, Louis Rosenfeld
"The post-Ajaxian Web 2.0 world of wikis, folksonomies, and mashups makes well-planned information architecture even more essential. How do you present large volumes of information to people who need to find what they're looking for quickly? This classic primer shows information architects, designers, and web site developers how to build large-scale and maintainable web sites that are appealing and easy to navigate. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) " [...] The new edition is thoroughly updated to address emerging technologies -- with recent examples, new scenarios, and information on best practices -- while maintaining its focus on fundamentals. With topics that range from aesthetics to mechanics, Information Architecture for the World Wide Web explains how to create interfaces that users can understand right away.
Inside, you'll find:
  • An overview of information architecture for both newcomers and experienced practitioners
  • The fundamental components of an architecture, illustrating the interconnected nature of these systems. Updated, with updates for tagging, folksonomies, social classification, and guided navigation
  • Tools, techniques, and methods that take you from research to strategy and design to implementation. This edition discusses blueprints, wireframes and the role of diagrams in the design phase
  • A series of short essays that provide practical tips and philosophical advice for those who work on information architecture
  • The business context of practicing and promoting information architecture, including recent lessons on how to handle enterprise architecture
  • Case studies on the evolution of two large and very different information architectures, illustrating best practices along the way
  • How do you document the rich interfaces of web applications? How do you design for multiple platforms and mobile devices?
With emphasis on goals and approaches over tactics or technologies, this enormously popular book gives you knowledge about information architecture with a framework that allows you to learn new approaches -- and unlearn outmoded ones."
Mots clés EN
Licence CC-BY-SA
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Designing Interfaces

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Patterns for Effective Interactive Design
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Designing Interfaces

"Users demand applications that are well behaved, good-looking, and easy to use. Your clients or managers demand originality and a short time to market. The good news? UI technology has evolved into a set of best practices and reusable ideas for a wide range of interactive applications today. And Designing Interfaces is a bestseller because it's one of the few reliable resources available to guide you. This book captures UI best practices as design patterns -- solutions to common design problems, tailored to the situation at hand. The updated edition now includes patterns for mobile apps, social networks, and search interfaces, as well as web applications and desktop software. [...]"

Designing Interfaces

Accroche Patterns for Effective Interactive Design
L'essentiel "Users demand applications that are well behaved, good-looking, and easy to use. Your clients or managers demand originality and a short time to market. The good news? UI technology has evolved into a set of best practices and reusable ideas for a wide range of interactive applications today. And Designing Interfaces is a bestseller because it's one of the few reliable resources available to guide you. This book captures UI best practices as design patterns -- solutions to common design problems, tailored to the situation at hand. The updated edition now includes patterns for mobile apps, social networks, and search interfaces, as well as web applications and desktop software. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] Each pattern contains examples in full color, and practical advice that you can put to use immediately. Design engaging and usable interfaces with more confidence and less guesswork Learn key design concepts that are often misunderstood, such as affordances, visual hierarchy, navigational distance, and the use of color Get recommendations for using specific UI patterns, along with alternatives, and warnings on when not to use them Learn concrete UI ideas that you can mix and recombine as you see fit Experienced designers can use Designing Interfaces as a sourcebook of ideas. Novice designers will find a roadmap to the world of interface and interaction design, with enough guidance to start using these patterns right away."
Mots clés EN PDF
Licence CC-BY-SA
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Persuasive Technology

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Using Computers to Change What We Think and Do
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Persuasive Technology

"Can computers change what you think and do? Can they motivate you to stop smoking, persuade you to buy insurance, or convince you to join the Army?
"Yes, they can," says Dr. B.J. Fogg, director of the Persuasive Technology Lab at Stanford University. Fogg has coined the phrase "Captology"(an acronym for computers as persuasive technologies) to capture the domain of research, design, and applications of persuasive computers.In this thought-provoking book, based on nine years of research in captology, Dr. Fogg reveals how Web sites, software applications, and mobile devices can be used to change people's attitudes and behavior. [...]"

Persuasive Technology

Accroche Using Computers to Change What We Think and Do
L'essentiel "Can computers change what you think and do? Can they motivate you to stop smoking, persuade you to buy insurance, or convince you to join the Army?
"Yes, they can," says Dr. B.J. Fogg, director of the Persuasive Technology Lab at Stanford University. Fogg has coined the phrase "Captology"(an acronym for computers as persuasive technologies) to capture the domain of research, design, and applications of persuasive computers.In this thought-provoking book, based on nine years of research in captology, Dr. Fogg reveals how Web sites, software applications, and mobile devices can be used to change people's attitudes and behavior. [...]"
Mots clés EN
Licence CC-BY-SA
③ Ingrédient

Logic in Reality

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Logic in Reality

  • A new kind of logical system with a novel synthetic approach to philosophy, metaphysics and science, understandable by specialists and non-specialists
  • The first extension of logic to the description and explanation of real physical processes and events, providing alternative models for theories to those based on standard logics
  • Includes a new categorial ontology of real systems in interaction, based on a new concept of the dynamic structure of reality at quantum, macroscopic and cosmological levels
  • [...]

Logic in Reality

L'essentiel
  • A new kind of logical system with a novel synthetic approach to philosophy, metaphysics and science, understandable by specialists and non-specialists
  • The first extension of logic to the description and explanation of real physical processes and events, providing alternative models for theories to those based on standard logics
  • Includes a new categorial ontology of real systems in interaction, based on a new concept of the dynamic structure of reality at quantum, macroscopic and cosmological levels
  • [...]
Contenus complémentaires (textes, images, liens, vidéos, ...)
  • [...]
  • Provides a new way to interpret and accept dichotomies and contradictory explanations and to manage inconsistency in both philosophy and science
  • The first rigorous treatment of the logical system of Stéphane Lupasco (Bucharest, 1900–Paris, 1988), and the first to provide access in English to many of his 15 books published in French in the period 1935–1980
Mots clés EN PDF
Licence CC-BY-SA
③ Ingrédient

Moral Codes

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Designing Alternatives to AI
③ Ingrédient

Moral Codes

"Decades ago, we believed that robots and computers would take over all the boring jobs and drudgery, leaving humans to a life of leisure. This hasn't happened. Instead, humans are still doing boring jobs, and even worse, AI researchers have built technology that is creative, self-aware, and emotional—doing the tasks humans were supposed to enjoy. How did we get here? In Moral Codes, Alan Blackwell argues that there is a fundamental flaw in the research agenda of AI. What humanity needs, Blackwell argues, is better ways to tell computers what we want them to do, with new and better programming languages: More Open Representations, Access to Learning, and Control Over Digital Expression, in other words, MORAL CODE. [...]"

Moral Codes

Accroche Designing Alternatives to AI
L'essentiel "Decades ago, we believed that robots and computers would take over all the boring jobs and drudgery, leaving humans to a life of leisure. This hasn't happened. Instead, humans are still doing boring jobs, and even worse, AI researchers have built technology that is creative, self-aware, and emotional—doing the tasks humans were supposed to enjoy. How did we get here? In Moral Codes, Alan Blackwell argues that there is a fundamental flaw in the research agenda of AI. What humanity needs, Blackwell argues, is better ways to tell computers what we want them to do, with new and better programming languages: More Open Representations, Access to Learning, and Control Over Digital Expression, in other words, MORAL CODE. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] Blackwell draws on his deep experiences as a programming language designer—which he has been doing since 1983—to unpack fundamental principles of interaction design and explain their technical relationship to ideas of creativity and fairness. Taking aim at software that constrains our conversations with strict word counts or infantilizes human interaction with likes and emojis, Blackwell shows how to design software that is better—not more efficient or more profitable, but better for society and better for all people. Covering recent research and the latest smart tools, Blackwell offers rich design principles for a better kind of software—and a better kind of world."

Mots clés EN PDF
Licence CC-BY-SA
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The discipline of organizing

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③ Ingrédient

The discipline of organizing

"A framework for the theory and practice of organizing that integrates the concepts and methods of information organization and information retrieval.

Organizing is such a common activity that we often do it without thinking much about it. In our daily lives we organize physical things—books on shelves, cutlery in kitchen drawers—and digital things—Web pages, MP3 files, scientific datasets. Millions of people create and browse Web sites, blog, tag, tweet, and upload and download content of all media types without thinking “I'm organizing now” or “I'm retrieving now.” [...]"

The discipline of organizing

L'essentiel "A framework for the theory and practice of organizing that integrates the concepts and methods of information organization and information retrieval.

Organizing is such a common activity that we often do it without thinking much about it. In our daily lives we organize physical things—books on shelves, cutlery in kitchen drawers—and digital things—Web pages, MP3 files, scientific datasets. Millions of people create and browse Web sites, blog, tag, tweet, and upload and download content of all media types without thinking “I'm organizing now” or “I'm retrieving now.” [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] This book offers a framework for the theory and practice of organizing that integrates information organization (IO) and information retrieval (IR), bridging the disciplinary chasms between Library and Information Science and Computer Science, each of which views and teaches IO and IR as separate topics and in substantially different ways. It introduces the unifying concept of an Organizing System—an intentionally arranged collection of resources and the interactions they support—and then explains the key concepts and challenges in the design and deployment of Organizing Systems in many domains, including libraries, museums, business information systems, personal information management, and social computing.

Intended for classroom use or as a professional reference, the book covers the activities common to all organizing systems: identifying resources to be organized; organizing resources by describing and classifying them; designing resource-based interactions; and maintaining resources and organization over time. The book is extensively annotated with disciplinary-specific notes to ground it with relevant concepts and references of library science, computing, cognitive science, law, and business."
Mots clés EN
Licence CC-BY-SA
③ Ingrédient

Human Information Interaction

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An Ecological Approach to Information Behavior
③ Ingrédient

Human Information Interaction

"Human information interaction (HII) is an emerging area of study that investigates how people interact with information; its subfield human information behavior (HIB) is a flourishing, active discipline. Yet despite their obvious relevance to the design of information systems, these research areas have had almost no impact on systems design. One issue may be the contextual complexity of human interaction with information; another may be the difficulty in translating real-life and unstructured HII complexity into formal, linear structures necessary for systems design. [...]"

Human Information Interaction

Accroche An Ecological Approach to Information Behavior
L'essentiel "Human information interaction (HII) is an emerging area of study that investigates how people interact with information; its subfield human information behavior (HIB) is a flourishing, active discipline. Yet despite their obvious relevance to the design of information systems, these research areas have had almost no impact on systems design. One issue may be the contextual complexity of human interaction with information; another may be the difficulty in translating real-life and unstructured HII complexity into formal, linear structures necessary for systems design. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] In this book, Raya Fidel proposes a research approach that bridges the study of human information interaction and the design of information systems: cognitive work analysis (CWA). Developed by Jens Rasmussen and his colleagues, CWA embraces complexity and provides a conceptual framework and analytical tools that can harness it to create design requirements. CWA offers an ecological approach to design, analyzing the forces in the environment that shape human interaction with information.
Fidel reviews research in HIB, focusing on its contribution to systems design, and then presents the CWA framework. She shows that CWA, with its ecological approach, can be used to overcome design challenges and lead to the development of effective systems. Researchers and designers who use CWA can increase the diversity of their analytical tools, providing them with an alternative approach when they plan research and design projects. The CWA framework enables a collaboration between design and HII that can create information systems tailored to fit human lives."
Mots clés EN
Licence CC-BY-SA
③ Ingrédient

The book of why

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The New Science of Cause and Effect
③ Ingrédient

The book of why

"The hugely influential book on how the understanding of causality revolutionized science and the world, by the pioneer of artificial intelligence.

'Correlation does not imply causation.' For decades, this mantra was invoked by scientists in order to avoid taking positions as to whether one thing caused another, such as smoking and cancer, or carbon dioxide and global warming. But today, that taboo is dead. The causal revolution, sparked by world-renowned computer scientist Judea Pearl and his colleagues, has cut through a century of confusion and placed cause and effect on a firm scientific basis. [...]"

The book of why

Accroche The New Science of Cause and Effect
L'essentiel "The hugely influential book on how the understanding of causality revolutionized science and the world, by the pioneer of artificial intelligence.

'Correlation does not imply causation.' For decades, this mantra was invoked by scientists in order to avoid taking positions as to whether one thing caused another, such as smoking and cancer, or carbon dioxide and global warming. But today, that taboo is dead. The causal revolution, sparked by world-renowned computer scientist Judea Pearl and his colleagues, has cut through a century of confusion and placed cause and effect on a firm scientific basis. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] Now, Pearl and science journalist Dana Mackenzie explain causal thinking to general readers for the first time, showing how it allows us to explore the world that is and the worlds that could have been. It is the essence of human and artificial intelligence. And just as Pearl's discoveries have enabled machines to think better, The Book of Why explains how we too can think better."
Mots clés EN
Licence CC-BY-SA
③ Ingrédient

This is Service Design Thinking

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Basics, Tools, Cases
③ Ingrédient

This is Service Design Thinking

Marc Stickdorn, Jakob Schneider
"The boundaries between products and services are blurring and it is time for a different way of thinking: this is service design thinking. 23 international authors and even more online contributors from the global service design community invested their knowledge, experience and passion together to create this book.
It introduces service design thinking in manner accessible to beginners and students, it broadens the knowledge and can act as a resource for experienced design professionals. [...]"

This is Service Design Thinking

Accroche Basics, Tools, Cases
L'essentiel Marc Stickdorn, Jakob Schneider
"The boundaries between products and services are blurring and it is time for a different way of thinking: this is service design thinking. 23 international authors and even more online contributors from the global service design community invested their knowledge, experience and passion together to create this book.
It introduces service design thinking in manner accessible to beginners and students, it broadens the knowledge and can act as a resource for experienced design professionals. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] Besides an introduction to service design thinking through five basic principles, a selection of individual perspectives demonstrate the similarities and differences between various disciplines involved in the design of services.
Additionally, the book outlines an iterative design process and showcases 25 adaptable service design tools, exemplifying the practice of service design with five international case studies. The book concludes with an insight into the current state of service design research and sets service design thinking in a philosophical context.
In collaboration with: (in alphabetical order) Kate Andrews (UK), Beatriz Belmonte (E), Ralf Beuker (GER), Fergus Bisset (UK), Kate Blackmon (UK), Johan Blomkvist (SE), Simon Clatworthy (NO), Lauren Currie (UK), Sarah Drummond (UK), Jamin Hegeman (USA), Stefan Holmlid (SE), Luke Kelly (NL), Lucy Kimbell (UK), Satu Miettinen (FI), Asier Pérez (E), Bas Raijmakers (NL), Jakob Schneider (GER), Fabian Segelström (SE), Marc Stickdorn (A), Renato Troncon (IT), Geke van Dijk (NL), Arne van Oosterom (NL), Erik Widmark (S)"
Mots clés EN
Licence CC-BY-SA
③ Ingrédient

PurPLSoC 2014

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Designing Lively Scenarios With the Pattern Approach of Christopher Alexander
③ Ingrédient

PurPLSoC 2014

Pursuit of Pattern Languages for Societal Change.

Peter Baumgartner, Richard Sickinger (dir.)

PurPLSoC 2014

Accroche Designing Lively Scenarios With the Pattern Approach of Christopher Alexander
L'essentiel Pursuit of Pattern Languages for Societal Change.

Peter Baumgartner, Richard Sickinger (dir.)
Mots clés EN PDF
Licence CC-BY-SA
③ Ingrédient

PurPLSoC 2015

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Designing Lively Scenarios in Various Fields
③ Ingrédient

PurPLSoC 2015

Pursuit of Pattern Languages for Societal Change.

Peter Baumgartner, Tina Gruber-Muecke, Richard Sickinger (dir.)

PurPLSoC 2015

Accroche Designing Lively Scenarios in Various Fields
L'essentiel Pursuit of Pattern Languages for Societal Change.

Peter Baumgartner, Tina Gruber-Muecke, Richard Sickinger (dir.)
Mots clés EN PDF
Licence CC-BY-SA
③ Ingrédient

PurPLSoC 2017

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A comprehensive perspective of current pattern research and practice
③ Ingrédient

PurPLSoC 2017

Pursuit of Pattern Languages for Societal Change.

Richard Sickinger, Peter Baumgartner, Tina
Gruber-Muecke (dir.)

PurPLSoC 2017

Accroche A comprehensive perspective of current pattern research and practice
L'essentiel Pursuit of Pattern Languages for Societal Change.

Richard Sickinger, Peter Baumgartner, Tina
Gruber-Muecke (dir.)
Mots clés EN PDF
Licence CC-BY-SA
③ Ingrédient

The Visual Display of Quantitative Information

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③ Ingrédient

The Visual Display of Quantitative Information

"The classic book on statistical graphics, charts, tables. Theory and practice in the design of data graphics, 250 illustrations of the best (and a few of the worst) statistical graphics, with detailed analysis of how to display data for precise, effective, quick analysis. Design of the high-resolution displays, small multiples. Editing and improving graphics. The data-ink ratio. Time-series, relational graphics, data maps, multivariate designs. Detection of graphical deception: design variation vs. data variation. Sources of deception. Aesthetics and data graphical displays."

The Visual Display of Quantitative Information

L'essentiel "The classic book on statistical graphics, charts, tables. Theory and practice in the design of data graphics, 250 illustrations of the best (and a few of the worst) statistical graphics, with detailed analysis of how to display data for precise, effective, quick analysis. Design of the high-resolution displays, small multiples. Editing and improving graphics. The data-ink ratio. Time-series, relational graphics, data maps, multivariate designs. Detection of graphical deception: design variation vs. data variation. Sources of deception. Aesthetics and data graphical displays."
Mots clés EN
Licence CC-BY-SA
③ Ingrédient

Wikipatterns

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A practical guide to improving productivity and collaboration in your organization
③ Ingrédient

Wikipatterns

"Plant and Grow a Successful Wiki.

A combination of a web page and a Word document, a wiki is a tool that's simple like email but powerful enough to reduce your cluttered inbox and busy meeting schedule. Wikipatterns will help you learn how to build a 21st-century tool for collaboration, whether your team is in the same office or split among offices around the world. Wikis can transform business collaboration, and you'll learn the ins and outs of making the most of this enduring collaboration tool. [...]"

Wikipatterns

Accroche A practical guide to improving productivity and collaboration in your organization
L'essentiel "Plant and Grow a Successful Wiki.

A combination of a web page and a Word document, a wiki is a tool that's simple like email but powerful enough to reduce your cluttered inbox and busy meeting schedule. Wikipatterns will help you learn how to build a 21st-century tool for collaboration, whether your team is in the same office or split among offices around the world. Wikis can transform business collaboration, and you'll learn the ins and outs of making the most of this enduring collaboration tool. [...]"
Mots clés EN
Licence CC-BY-SA
③ Ingrédient

The best interface is no interface

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The Simple Path to Brilliant Technology
③ Ingrédient

The best interface is no interface

"Our love affair with the digital interface is out of control. We've embraced it in the boardroom, the bedroom, and the bathroom. Screens have taken over our lives. Most people spend over eight hours a day staring at a screen, and some technological innovators are hoping to grab even more of your eyeball time. You have screens in your pocket, in your car, on your appliances, and maybe even on your face. Average smartphone users check their phones 150 times a day, responding to the addictive buzz of Facebook or emails or Twitter.
Are you sick? There's an app for that! Need to pray? There's an app for that! Dead? Well, there's an app for that, too! [...]"

The best interface is no interface

Accroche The Simple Path to Brilliant Technology
L'essentiel "Our love affair with the digital interface is out of control. We've embraced it in the boardroom, the bedroom, and the bathroom. Screens have taken over our lives. Most people spend over eight hours a day staring at a screen, and some technological innovators are hoping to grab even more of your eyeball time. You have screens in your pocket, in your car, on your appliances, and maybe even on your face. Average smartphone users check their phones 150 times a day, responding to the addictive buzz of Facebook or emails or Twitter.
Are you sick? There's an app for that! Need to pray? There's an app for that! Dead? Well, there's an app for that, too! [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] And most apps are intentionally addictive distractions that end up taking our attention away from things like family, friends, sleep, and oncoming traffic.
There's a better way.
In this book, innovator Golden Krishna challenges our world of nagging, screen-based bondage, and shows how we can build a technologically advanced world without digital interfaces.
In his insightful, raw, and often hilarious criticism, Golden reveals fascinating ways to think beyond screens using three principles that lead to more meaningful innovation. Whether you're working in technology, or just wary of a gadget-filled future, you'll be enlighted and entertained while discovering that the best interface is no interface."
Mots clés EN
Licence CC-BY-SA
③ Ingrédient

Takram Design Engineering

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Pendulum of Design Innovation
③ Ingrédient

Takram Design Engineering

Kina Tagawa, Kotaro Watanabe, Hisato Ogata
"This is a book by the creative and innovation firm, takram design engineering, based in Tokyo and London, which gathers members of varying background to continually produce innovative concepts. The knowhow, process, and thinking fostered by takram in actual practice is explained comprehensively using many diagrams. The underlying theme of takram is "Pendulum Thinking," which commutes between dual territories--"design" and "engineering" / "story" and "product" / and "abstract" and "figurative," and so on. While explaining takram's methodology for unraveling complex problems while preserving their complexity and subliming them to creation, the book showcases their latest products born from that methodology and presents examples using abundant visuals."

Takram Design Engineering

Accroche Pendulum of Design Innovation
L'essentiel Kina Tagawa, Kotaro Watanabe, Hisato Ogata
"This is a book by the creative and innovation firm, takram design engineering, based in Tokyo and London, which gathers members of varying background to continually produce innovative concepts. The knowhow, process, and thinking fostered by takram in actual practice is explained comprehensively using many diagrams. The underlying theme of takram is "Pendulum Thinking," which commutes between dual territories--"design" and "engineering" / "story" and "product" / and "abstract" and "figurative," and so on. While explaining takram's methodology for unraveling complex problems while preserving their complexity and subliming them to creation, the book showcases their latest products born from that methodology and presents examples using abundant visuals."
Mots clés EN
Licence CC-BY-SA
③ Ingrédient

Leading from the Emerging Future

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From Ego-System to Eco-System Economies
③ Ingrédient

Leading from the Emerging Future

Otto Scharmer, Katrin Kaufer
"We have entered an age of disruption. Financial collapse, climate change, resource depletion, and a growing gap between rich and poor are but a few of the signs. Otto Scharmer and Katrin Kaufer ask, why do we collectively create results nobody wants? Meeting the challenges of this century requires updating our economic logic and operating system from an obsolete “ego-system” focused entirely on the well-being of oneself to an eco-system awareness that emphasizes the well-being of the whole. Filled with real-world examples, this thought-provoking guide presents proven practices for building a new economy that is more resilient, intentional, inclusive, and aware."

Leading from the Emerging Future

Accroche From Ego-System to Eco-System Economies
L'essentiel Otto Scharmer, Katrin Kaufer
"We have entered an age of disruption. Financial collapse, climate change, resource depletion, and a growing gap between rich and poor are but a few of the signs. Otto Scharmer and Katrin Kaufer ask, why do we collectively create results nobody wants? Meeting the challenges of this century requires updating our economic logic and operating system from an obsolete “ego-system” focused entirely on the well-being of oneself to an eco-system awareness that emphasizes the well-being of the whole. Filled with real-world examples, this thought-provoking guide presents proven practices for building a new economy that is more resilient, intentional, inclusive, and aware."
Mots clés EN
Licence CC-BY-SA
③ Ingrédient

Pedagogical Patterns

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Advice For Educators
③ Ingrédient

Pedagogical Patterns

Joseph Bergin, Jutta Eckstein, Pedagogical Patterns Editorial Board

"This collection of patterns proposes some successful techniques to assist with teaching and learning, especially of technical subjects. For professional educators, these patterns may seem obvious, even trivial, because they have used them so often. But for those newer to teaching, they offer a way to obtain the deep knowledge of experienced teachers.

Patterns are not step-by-step recipes. Each of these offers a format and a process for transferring knowledge that can then be used by a variety of different teachers in many different ways. [...]"

Pedagogical Patterns

Accroche Advice For Educators
L'essentiel Joseph Bergin, Jutta Eckstein, Pedagogical Patterns Editorial Board

"This collection of patterns proposes some successful techniques to assist with teaching and learning, especially of technical subjects. For professional educators, these patterns may seem obvious, even trivial, because they have used them so often. But for those newer to teaching, they offer a way to obtain the deep knowledge of experienced teachers.

Patterns are not step-by-step recipes. Each of these offers a format and a process for transferring knowledge that can then be used by a variety of different teachers in many different ways. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] While most of the authors are involved in some aspect of computing and informatics, and so the examples are mostly drawn from those fields, much of the advice is general enough to be applied to other disciplines. The advice is not restricted to formal education, but has been used in various training scenarios as well.

Most educators and trainers are not taught how to teach. Rather, they often find themselves teaching by accident. Typically, a person with a skill that is in demand, such as a particular programming language, will be asked to teach it. People assume that if the person is good in this programming language, she will be good at teaching it. But knowing the subject matter is very different from knowing how to teach it. Effectively communicating complex technologies is often a struggle for information technology instructors. They may try various teaching strategies, but this trial and error process can be time-consuming and fraught with error. Advice is often sought from other expert instructors, but these individuals are not always readily available. This creates the need to find other ways to facilitate the sharing of teaching techniques between expert and novice teachers.This is the goal of the Pedagogical Patterns Project. Pedagogy is a term that refers to the systematized learning or instruction concerning principles and methods of teaching. Patterns provide a method for capturing and communicating the deep knowledge in a field.

As an example, imagine that you are looking for an effective way to teach message passing to experienced programmers in a weeklong industry course. A friend who is teaching a semester-long object technology course to traditional age university students has found an effective technique. He shares it with you without dictating the specific implementation details. This allows you to use your own creativity to implement the technique in a way that is most comfortable for you and most useful for your industry students. This is the essence of patterns: to offer a format and a process for sharing successful practices in a way that allows each practice to be used by a variety of people in many different ways.This pattern language contains patterns from the Pedagogical Patterns effort, which has been ongoing for over ten years. They have been revised and rewritten in Alexandrian form in order to support the integration into a pattern language.

The currently available patterns focus on a classroom situation at beginners to advanced level. The editors and authors are a mix of industrial trainers and university educators with a wealth of experience. Some teach small groups face to face and others teach huge courses delivered over the internet. Everything here is useful for secondary education onwards. The patterns in this pattern language use a form similar to the one used by Christopher Alexander in his book A Pattern Language. This book introduced patterns to the world of architecture, from whence it has spread throughout the computing and educational disciplines."
Mots clés EN
Licence CC-BY-SA
③ Ingrédient

The Wiki Way

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Quick Collaboration on the Web
③ Ingrédient

The Wiki Way

Bo Meuf, Ward Cunningham

"WikiWikiWeb (aka Wiki) is an open source collaborative server technology that enables users to access, browse, and edit hypertext pages in a real-time context. Such servers are a critical tool for efficiently, and effectively, coordinating collaborative documents, databases, and projects. Unlike many alternatives, Wiki supports flexible, user-defined attributes and structure. It is easy to use, concordant with current technologies and standards, and requires little investment in hardware, software, or training. [...]"

The Wiki Way

Accroche Quick Collaboration on the Web
L'essentiel Bo Meuf, Ward Cunningham

"WikiWikiWeb (aka Wiki) is an open source collaborative server technology that enables users to access, browse, and edit hypertext pages in a real-time context. Such servers are a critical tool for efficiently, and effectively, coordinating collaborative documents, databases, and projects. Unlike many alternatives, Wiki supports flexible, user-defined attributes and structure. It is easy to use, concordant with current technologies and standards, and requires little investment in hardware, software, or training. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] The Wiki Way: Quick Collaboration on the Web compiles in one handy volume all of the information you need to set up, customize, and run a Wiki server. It offers an in-depth presentation of Wiki theory, practical implementation information, and many examples that demonstrate how to apply and adapt Wiki to the demands of various situations.

The book opens with a tutorial on setting up, running, and using a Wiki server, along with important background information on content structuring. It then presents a more detailed description of the core technology, Wiki server customization, and administration. The final section includes numerous case studies that showcase the Wiki technology in action.

Specific topics covered include:
  • An overview of the Wiki technology and Wiki clones
  • Installing Wiki (including coverage of Apache configuration and security issues)
  • Basic Wiki functionality, including browsing, editing, building content, and markup conventions
  • How to structure Wiki content, including self-maintaining topic lists, subheadings, and parent-child-sibling page trees
  • Customizing appearance, codes, change notification, navigation links, and search functionality
  • The QuickiWiki component model and modules
  • Managing members, user access, and passwords
  • Parsing requests
  • Wiki administration, including tracking page edits, database management, performance, and debugging
  • Collaboration issues, such as open edit, writing style guidelines, and update notification

Highlighted tips throughout the text will help you avoid trouble spots and enhance the quality of your Wiki server. Several fascinating case studies focus on the use of Wiki servers at Georgia Tech, The New York Times, Digital, Motorola, and the TRW Propulsion Center, among others.

The companion CD-ROM contains the public license Wiki sources discussed in the book, along with the means to run them--either stand-alone, or using the industry-strength Apache Web server. Complete Perl and Apache server packages for both Linux and Windows are also included."
Mots clés EN
Licence CC-BY-SA
③ Ingrédient

Practical Internet Groupware

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Building Tools for Collaboration
③ Ingrédient

Practical Internet Groupware

Foreword : Tim O'Reilly
"Collaboration. From its academic roots to the bustling commerce sites of today, the Internet has always been about collaboration: providing a means for people to communicate and work together effectively. But how do you build effective tools for collaboration? How do you build tools that are simple enough for people to really use, yet powerful enough to really facilitate collaboration? In 1995 Jon Udell became executive editor for new media at BYTE magazine, taking on the challenge of building an online presence for a traditional print publication. In meeting this challenge, he discovered that he was managing an online community, not just an online publication. [...]"

Practical Internet Groupware

Accroche Building Tools for Collaboration
L'essentiel Foreword : Tim O'Reilly
"Collaboration. From its academic roots to the bustling commerce sites of today, the Internet has always been about collaboration: providing a means for people to communicate and work together effectively. But how do you build effective tools for collaboration? How do you build tools that are simple enough for people to really use, yet powerful enough to really facilitate collaboration? In 1995 Jon Udell became executive editor for new media at BYTE magazine, taking on the challenge of building an online presence for a traditional print publication. In meeting this challenge, he discovered that he was managing an online community, not just an online publication. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] He discovered that he was building not just a set of documents, but a suite of Internet-based groupware applications in which editors, writers, and readers all participated. Practical Internet Groupware details the lessons learned from that experience. Drawn from the author's real world experience, Practical Internet Groupware describes the tools and technologies for building and rapidly deploying groupware applications, and also discusses the design philosophy and usability issues that determine the success or failure of any groupware endeavor. The key to success lies in using simple tools, often open source, that effectively blend in established Internet technologies that have always had a collaborative aspect (SMTP, NNTP) with new technologies that enhance our ability to manage collaborative documents (HTTP, XML). The result is an approach that codifies the idea that many web content providers have long suspected: yesterday's online content is fast becoming tomorrow's network-based applications. In this book you'll learn how to:
  • Base groupware on standard Internet technologies (mail servers, news servers, and web servers)
  • Use simple server- and client-side scripts to automate creation, presentation, transmission, and search of electronic documents
  • Create a base of documents that contain semi-structured data representing much of the intellectual capital of an enterprise
  • Deploy these solutions in a way that scales from groups of a few collaborators to communities of thousands of users
If you've ever been disappointed watching a commercial groupware system used as little more than an expensive email client, or if you've ever wondered how to transform simple email, news, or web clients from document viewers into collaboration tools, then Practical Internet Groupware is for you."
Mots clés EN
Licence CC-BY-SA
③ Ingrédient

Bio Design

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nature, science, creativity
③ Ingrédient

Bio Design

"Bioluminescent algae, symbiotic aquariums, self-healing concrete, clavicle wind instruments and structures made from living trees – biology applied outside the lab has never been so intriguing, or so beautiful. Bio Design examines the thrilling advances in the field, showcasing some seventy projects (concepts, prototypes and completed designs) that cover a range of fields – from architecture and industrial design to fashion and medicine. [...]"

Bio Design

Accroche nature, science, creativity
L'essentiel "Bioluminescent algae, symbiotic aquariums, self-healing concrete, clavicle wind instruments and structures made from living trees – biology applied outside the lab has never been so intriguing, or so beautiful. Bio Design examines the thrilling advances in the field, showcasing some seventy projects (concepts, prototypes and completed designs) that cover a range of fields – from architecture and industrial design to fashion and medicine. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] The revised and expanded edition features twelve new projects (replacing ten existing projects): Hy-Fi (by David Benjamin); One Central Park, Sydney (Jean Nouvel); Guard from Above (Sjoerd Hoogendoorn); Cell-laden Hydrogels for Biocatalysis (Alshakim Nelson); Zoa (Modern Meadow); Amino Labs (Julie Legault); Algae and Mycelium Projects (Eric Klarenbeek); Interwoven and Harvest (Diane Scherer); Concrete Honey (John Becker); Bistro In Vitro (Koert van Mensvoort); Circumventive Organs (Agi Haines); Quantworm Mine (Liv Bargman and Nina Cutler). It also includes a new ‘how-to’ section at the end (Tips for Collaboration/FAQs/Further Resources), as well as a fully revised introduction."
Mots clés EN
Licence CC-BY-SA
③ Ingrédient

The Atoms Of Language

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The Mind's Hidden Rules Of Grammar
③ Ingrédient

The Atoms Of Language

"Whether all human languages are fundamentally the same or different has been a subject of debate for ages. This problem has deep philosophical implications: If languages are all the same, it implies a fundamental commonality-and thus the mutual intelligibility-of human thought. We are now on the verge of answering this question. Using a twenty-year-old theory proposed by the world's greatest living linguist, Noam Chomsky, researchers have found that the similarities among languages are more profound than the differences. Languages whose grammars seem completely incompatible may in fact be structurally almost identical, except for a difference in one simple rule. [...]"

The Atoms Of Language

Accroche The Mind's Hidden Rules Of Grammar
L'essentiel "Whether all human languages are fundamentally the same or different has been a subject of debate for ages. This problem has deep philosophical implications: If languages are all the same, it implies a fundamental commonality-and thus the mutual intelligibility-of human thought. We are now on the verge of answering this question. Using a twenty-year-old theory proposed by the world's greatest living linguist, Noam Chomsky, researchers have found that the similarities among languages are more profound than the differences. Languages whose grammars seem completely incompatible may in fact be structurally almost identical, except for a difference in one simple rule. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] The discovery of these rules and how they may vary promises to yield a linguistic equivalent of the Periodic Table of the Elements: a single framework by which we can understand the fundamental structure of all human language. This is a landmark breakthrough, both within linguistics, which will thereby become a full-fledged science for the first time, and in our understanding of the human mind."
Mots clés EN
Licence CC-BY-SA
③ Ingrédient

Confessions d'un compositeur

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A composer's confessions
③ Ingrédient

Confessions d'un compositeur

"« Un son isolé n'est en lui-même ni musical, ni non musical. C'est simplement un son. Et, peu importe sa nature, il peut devenir musical en trouvant sa place dans un morceau de musique. Avec cette façon de voir, la définition de la musique que m'avait inculquée ma tante Phoebe était nécessairement remise en cause. D'après elle, la musique se composait de mélodie, d'harmonie et de rythme. Pour moi, elle était désormais l'organisation du son, plus précisément l'organisation par n'importe quel moyen de n'importe quel son. Cette définition présente l'avantage d'être large, au point d'inclure toute musique qui n'a pas recours à l'harmonie, soit, sans doute, la majeure partie de la musique composée sur cette planète. » [...]"

Confessions d'un compositeur

Accroche A composer's confessions
L'essentiel "« Un son isolé n'est en lui-même ni musical, ni non musical. C'est simplement un son. Et, peu importe sa nature, il peut devenir musical en trouvant sa place dans un morceau de musique. Avec cette façon de voir, la définition de la musique que m'avait inculquée ma tante Phoebe était nécessairement remise en cause. D'après elle, la musique se composait de mélodie, d'harmonie et de rythme. Pour moi, elle était désormais l'organisation du son, plus précisément l'organisation par n'importe quel moyen de n'importe quel son. Cette définition présente l'avantage d'être large, au point d'inclure toute musique qui n'a pas recours à l'harmonie, soit, sans doute, la majeure partie de la musique composée sur cette planète. » [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] Dans cette conférence donnée à New York en 1948, John Cage jette un regard lucide sur les débuts de sa carrière ponctués d'anecdotes édifiantes. C'est avec la plus totale sincérité que John Cage décrit ici le cheminement qui l'a conduit à devenir compositeur. Il a d'abord commencé par des études d'architecture. À ce sujet, il raconte, non sans humour, un voyage en France, pays qui lui sembla totalement recouvert d'architecture gothique ! Mais très vite, il se tourne vers la peinture et la composition. Il détaille ses influences, ses préoccupations et ses envies. L'éventail de ses références est à cet égard vertigineux : les mouvements de la danse moderne, le jazz, les futuristes italiens ou encore les rites des Indiens Navajo. Sans crier gare, il livre là, de manière extrêmement limpide, une théorie de la musique avant tout tirée de son expérience. On y apprend notamment que sa musique était diffusée à la radio durant la guerre pour démontrer que l’Amérique aimait l'Orient… John Cage se révèle ici, outre un «maître du hasard» à la manière de Duchamp, un immense pédagogue."
Mots clés EN
Licence CC-BY-SA
③ Ingrédient

Biomimetic Management

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Building a bridge between people & nature
③ Ingrédient

Biomimetic Management

Olga A. Bogatyreva, Alexandre E. Shillerov
"«This is a fascinating book, and a real eye-opener. An important work, and endlessly captivating.» Dr. Tamsin Woolley-Barcker, Biomimcry expert. This book is the result of more than 20 years of experimental study of individual behaviour of ants in their natural environment. Have you ever thought that millions of years of evolution can happen in a week time? Ants can do this due to their amazing behavioural plasticity. You will be surprised that ants are personalities, they work in teams, have leaders and enjoy weekends off. They are able to take creative decisions and adjust colony management style to environmental changes. Ants "know" the secrets of survival in social and ecological catastrophes that makes their societies potentially immortal. This is what we want to achieve in business management, do we? Fundamental natural laws for business management crown this book and provide the bridge between people and nature."

Biomimetic Management

Accroche Building a bridge between people & nature
L'essentiel Olga A. Bogatyreva, Alexandre E. Shillerov
"«This is a fascinating book, and a real eye-opener. An important work, and endlessly captivating.» Dr. Tamsin Woolley-Barcker, Biomimcry expert. This book is the result of more than 20 years of experimental study of individual behaviour of ants in their natural environment. Have you ever thought that millions of years of evolution can happen in a week time? Ants can do this due to their amazing behavioural plasticity. You will be surprised that ants are personalities, they work in teams, have leaders and enjoy weekends off. They are able to take creative decisions and adjust colony management style to environmental changes. Ants "know" the secrets of survival in social and ecological catastrophes that makes their societies potentially immortal. This is what we want to achieve in business management, do we? Fundamental natural laws for business management crown this book and provide the bridge between people and nature."
Mots clés EN
Licence CC-BY-SA
Notes sur l'édition (pour soi ou pour les autres éditeurs) Dédicace : E.O. Wilson (20.12.2016)
③ Ingrédient

Hooked

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How to build habit-forming product
③ Ingrédient

Hooked

"Why do some products capture our attention while others flop?
What makes us engage with certain things out of sheer habit?
Is there an underlying pattern to how technologies hook us?

Nir Eyal answers these questions (and many more) with the Hook Model – a four-step process that, when embedded into products, subtly encourages customer behaviour. Through consecutive "hook cycles," these products bring people back again and again.
Eyal provides readers with practical insights to create user habits that stick; actionable steps for building products people love; and riveting examples, from the iPhone to Twitter, Instagram and Google."

Hooked

Accroche How to build habit-forming product
L'essentiel "Why do some products capture our attention while others flop?
What makes us engage with certain things out of sheer habit?
Is there an underlying pattern to how technologies hook us?

Nir Eyal answers these questions (and many more) with the Hook Model – a four-step process that, when embedded into products, subtly encourages customer behaviour. Through consecutive "hook cycles," these products bring people back again and again.
Eyal provides readers with practical insights to create user habits that stick; actionable steps for building products people love; and riveting examples, from the iPhone to Twitter, Instagram and Google."
Contenus complémentaires (textes, images, liens, vidéos, ...) With Ryan Hoover
Mots clés EN
Licence CC-BY-SA
③ Ingrédient

The virtual corporation

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Structuring and Revitalizing the Corporation for the 21st Century
③ Ingrédient

The virtual corporation

William H. Davidow, Michael S. Malone

"An analysis of emerging revolutionary business practices identifies the new industrial revolution occurring in business and focuses on new strategies that will determine the economic fate of nations in the next century.""

The virtual corporation

Accroche Structuring and Revitalizing the Corporation for the 21st Century
L'essentiel William H. Davidow, Michael S. Malone

"An analysis of emerging revolutionary business practices identifies the new industrial revolution occurring in business and focuses on new strategies that will determine the economic fate of nations in the next century.""
Mots clés EN
Licence CC-BY-SA
③ Ingrédient

Mindstorms

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Children, Computers, and Powerful Ideas
③ Ingrédient

Mindstorms

"Mindstorms is the book that started the computer revolution in schools."

"In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world.

Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. [...]"

Mindstorms

Accroche Children, Computers, and Powerful Ideas
L'essentiel "Mindstorms is the book that started the computer revolution in schools."

"In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world.

Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers.

Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.""
Mots clés EN
Licence CC-BY-SA
③ Ingrédient

Nightingales in Berlin

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Searching for the perfect sound
③ Ingrédient

Nightingales in Berlin

"A celebrated figure in myth, song, and story, the nightingale has captivated the imagination for millennia, its complex song evoking a prism of human emotions, --from melancholy to joy, from the fear of death to the immortality of art.
But have you ever listened closely to a nightingale's song? It's a strange and unsettling sort of composition--an eclectic assortment of chirps, whirs, trills, clicks, whistles, twitters, and gurgles. At times it is mellifluous, at others downright guttural. It is a rhythmic assault, always eluding capture. What happens if you decide to join in? [...]"

Nightingales in Berlin

Accroche Searching for the perfect sound
L'essentiel "A celebrated figure in myth, song, and story, the nightingale has captivated the imagination for millennia, its complex song evoking a prism of human emotions, --from melancholy to joy, from the fear of death to the immortality of art.
But have you ever listened closely to a nightingale's song? It's a strange and unsettling sort of composition--an eclectic assortment of chirps, whirs, trills, clicks, whistles, twitters, and gurgles. At times it is mellifluous, at others downright guttural. It is a rhythmic assault, always eluding capture. What happens if you decide to join in? [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] As philosopher and musician David Rothenberg shows in this searching and personal new book, the nightingale's song is so peculiar in part because it reflects our own cacophony back at us. As vocal learners, nightingales acquire their music through the world around them, singing amidst the sounds of humanity in all its contradictions of noise and beauty, hard machinery and soft melody. Rather than try to capture a sound not made for us to understand, Rothenberg seeks these musical creatures out, clarinet in tow, and makes a new sound with them. He takes us to the urban landscape of Berlin--longtime home to nightingale colonies where the birds sing ever louder in order to be heard--and invites us to listen in on their remarkable collaboration as birds and instruments riff off of each other's sounds. Through dialogue, travel records, sonograms, tours of Berlin's city parks, and musings on the place animal music occupies in our collective imagination, Rothenberg takes us on a quest for a new sonic alchemy, a music impossible for any one species to make alone. In the tradition of The Hidden Life of Trees and The Invention of Nature, Rothenberg has written a provocative and accessible book to attune us ever closer to the natural environment around us. "
Mots clés EN
Licence CC-BY-SA
③ Ingrédient

Culture numérique et conception architecturale…

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Retour vers le futur - SCAN’20 - 9e Séminaire de conception architecturale numérique - Volume 82 - 2020
③ Ingrédient

Culture numérique et conception architecturale…

Denis Derycke, Geneviève Martin, Samia Ben Rajeb (Dir.)

Culture numérique et conception architecturale…

Accroche Retour vers le futur - SCAN’20 - 9e Séminaire de conception architecturale numérique - Volume 82 - 2020
L'essentiel Denis Derycke, Geneviève Martin, Samia Ben Rajeb (Dir.)
Mots clés EN PDF
Licence CC-BY-SA
③ Ingrédient

Virtual Reality

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Exploring the Brave New Technologies of Artificial Experience and Interactive Worlds - From Cyberspace to Teledildonics
③ Ingrédient

Virtual Reality

"The first book for the general reader on the revolutionary technology of computer-generated artificial worlds--virtual reality. Rheingold weaves the philosophical, psychological, social, and economic implications of this fast-breaking research into a narrative that reaches back to cave paintings and forward to the 21st century where it will affect our daily lives."

Virtual Reality

Accroche Exploring the Brave New Technologies of Artificial Experience and Interactive Worlds - From Cyberspace to Teledildonics
L'essentiel "The first book for the general reader on the revolutionary technology of computer-generated artificial worlds--virtual reality. Rheingold weaves the philosophical, psychological, social, and economic implications of this fast-breaking research into a narrative that reaches back to cave paintings and forward to the 21st century where it will affect our daily lives."
Mots clés EN
Licence CC-BY-SA
③ Ingrédient

Artificial Reality II

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③ Ingrédient

Artificial Reality II

"This book by artificial reality pioneer Myron Krueger presents a view of our future interaction with machines, when computer systems will sense our needs and respond to them. In its unique melding of aesthetics and technology, Artificial Reality II shows how simulated worlds allow people to interact with computers in profoundly new ways for problem-solving and recreation."

Artificial Reality II

L'essentiel "This book by artificial reality pioneer Myron Krueger presents a view of our future interaction with machines, when computer systems will sense our needs and respond to them. In its unique melding of aesthetics and technology, Artificial Reality II shows how simulated worlds allow people to interact with computers in profoundly new ways for problem-solving and recreation."
Mots clés EN
Licence CC-BY-SA
③ Ingrédient

Artificial Reality

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③ Ingrédient

Artificial Reality

"Responsive environments, computer simulation, and data gloves are some of the ways in which people can explore artificial (or virtual) worlds for business, education, and entertainment."

Artificial Reality

L'essentiel "Responsive environments, computer simulation, and data gloves are some of the ways in which people can explore artificial (or virtual) worlds for business, education, and entertainment."
Mots clés EN
Licence CC-BY-SA
③ Ingrédient

Hypercard Stack Design Guidelines

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③ Ingrédient

Hypercard Stack Design Guidelines

Intl Society for Technology in educ

"Designers will find this book to be an invaluable guide to creating stacks that fit Apple's standard HyperCard interface. Individual chapters cover graphics, buttons, text, sound, stack structure and the user interface."

Hypercard Stack Design Guidelines

L'essentiel Intl Society for Technology in educ

"Designers will find this book to be an invaluable guide to creating stacks that fit Apple's standard HyperCard interface. Individual chapters cover graphics, buttons, text, sound, stack structure and the user interface."
Mots clés EN
Licence CC-BY-SA
③ Ingrédient

Form+Code

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in Design, Art, and Architecture
③ Ingrédient

Form+Code

Casey Reas, Chandler McWilliams, LUST
"The last decade has witnessed a proliferation of artists whose primary medium is software. Algorithmic processes, harnessed through the medium of computer code, allow artists to generate increasingly complex visual forms that they otherwise might not have been able to imagine, let alone delineate. The newest volume in our Design Brief series Form+Code in Design, Art, and Architecture is a non-technical introduction to the history, theory, and practice of software in the arts. Organized into themes linked to aspects of code — repetition, transformation, parameters, visualization, and simulation — each of the book's sections contains an essay, code samples, and numerous illustrations. [...]"

Form+Code

Accroche in Design, Art, and Architecture
L'essentiel Casey Reas, Chandler McWilliams, LUST
"The last decade has witnessed a proliferation of artists whose primary medium is software. Algorithmic processes, harnessed through the medium of computer code, allow artists to generate increasingly complex visual forms that they otherwise might not have been able to imagine, let alone delineate. The newest volume in our Design Brief series Form+Code in Design, Art, and Architecture is a non-technical introduction to the history, theory, and practice of software in the arts. Organized into themes linked to aspects of code — repetition, transformation, parameters, visualization, and simulation — each of the book's sections contains an essay, code samples, and numerous illustrations. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] An accompanying website (www.formandcode.com) features code samples in various programming languages for the examples in the book. An ideal introductory text for digital design and media arts courses, this unique primer will also appeal to students and professionals looking for a survey of this exciting new area of artistic production."
Mots clés EN
Licence CC-BY-SA
③ Ingrédient

Data Modeling Essentials

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Third Edition
③ Ingrédient

Data Modeling Essentials

Graeme C. Simson, Graham C. Witt
"Data Modeling Essentials, Third Edition provides expert tutelage for data modelers, business analysts and systems designers at all levels. Beginning with the basics, this book provides a thorough grounding in theory before guiding the reader through the various stages of applied data modeling and database design. Later chapters address advanced subjects, including business rules, data warehousing, enterprise-wide modeling and data management. The third edition of this popular book retains its distinctive hallmarks of readability and usefulness, but has been given significantly expanded coverage and reorganized for greater reader comprehension. [...]"

Data Modeling Essentials

Accroche Third Edition
L'essentiel Graeme C. Simson, Graham C. Witt
"Data Modeling Essentials, Third Edition provides expert tutelage for data modelers, business analysts and systems designers at all levels. Beginning with the basics, this book provides a thorough grounding in theory before guiding the reader through the various stages of applied data modeling and database design. Later chapters address advanced subjects, including business rules, data warehousing, enterprise-wide modeling and data management. The third edition of this popular book retains its distinctive hallmarks of readability and usefulness, but has been given significantly expanded coverage and reorganized for greater reader comprehension. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] Authored by two leaders in the field, Data Modeling Essentials, Third Edition is the ideal reference for professionals and students looking for a real-world perspective."
Mots clés EN
Licence CC-BY-SA
③ Ingrédient

Domain-Driven Design

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Tackling Complexity in the Heart of Software
③ Ingrédient

Domain-Driven Design

Préface : Martin Fowler

"The software development community widely acknowledges that domain modeling is central to software design. Through domain modeling, software developers are able to express rich functionality and translate that functionality into software implementation that truly serves the needs of its users. Despite its obvious importance, however, there are few practical resources that show how to incorporate effective domain modeling into the software development process.

Domain-Driven Design fills that need. This is not a book about specific technologies. [...]"

Domain-Driven Design

Accroche Tackling Complexity in the Heart of Software
L'essentiel Préface : Martin Fowler

"The software development community widely acknowledges that domain modeling is central to software design. Through domain modeling, software developers are able to express rich functionality and translate that functionality into software implementation that truly serves the needs of its users. Despite its obvious importance, however, there are few practical resources that show how to incorporate effective domain modeling into the software development process.

Domain-Driven Design fills that need. This is not a book about specific technologies. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "It offers readers a systematic approach to domain-driven design, presenting an extensive set of design best practices, experience-based techniques, and fundamental principles that facilitate the development of software projects facing complex domains. Intertwining design and development practice, this book incorporates numerous examples based on actual projects to illustrate the application of domain-driven design to real-world software development.

Readers learn how to use a domain model to make a complex development effort more focused and dynamic. A core of best practices and standard patterns provides a common language for the development team. A shift in emphasis–refactoring not just the code but the model underlying the code–in combination with the frequent iterations of Agile development leads to deeper insight into domains and enhanced communication between domain expert and programmer. Domain-Driven Design then builds on this foundation, and addresses modeling and design for complex systems and larger organizations.

Specific topics covered include:
  • Getting all team members to speak the same language
  • Connecting model and implementation more deeply
  • Sharpening key distinctions in a model
  • Managing the lifecycle of a domain object
  • Writing domain code that is safe to combine in elaborate ways
  • Making complex code obvious and predictable
  • Formulating a domain vision statement
  • Distilling the core of a complex domain
  • Digging out implicit concepts needed in the model
  • Applying analysis patterns
  • Relating design patterns to the model
  • Maintaining model integrity in a large system
  • Dealing with coexisting models on the same project
  • Organizing systems with large-scale structures
  • Recognizing and responding to modeling breakthroughs

With this book in hand, object-oriented developers, system analysts, and designers will have the guidance they need to organize and focus their work, create rich and useful domain models, and leverage those models into quality, long-lasting software implementations."
Mots clés EN
Licence CC-BY-SA
③ Ingrédient

CD ROM 2

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Optical publishing : a practical approach to developing CD ROM applications
③ Ingrédient

CD ROM 2

With John Einberger and Bill Zoellick

CD ROM 2

Accroche Optical publishing : a practical approach to developing CD ROM applications
L'essentiel With John Einberger and Bill Zoellick
Mots clés EN
Licence CC-BY-SA
③ Ingrédient

CD ROM 1

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The New Papyrus : The current and future state of the art
③ Ingrédient

CD ROM 1

Steve Lambert, Suzanne Ropiequet (dir.)
Foreword : William H. Gates

CD ROM 1

Accroche The New Papyrus : The current and future state of the art
L'essentiel Steve Lambert, Suzanne Ropiequet (dir.)
Foreword : William H. Gates
Mots clés EN
Licence CC-BY-SA
③ Ingrédient

Actionable Gamification

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Beyond Points, Badges, and Leaderboards
③ Ingrédient

Actionable Gamification

"The new era of Gamification and Human-Focused Design optimizes for motivation and engagement over traditional Function-Focused Design. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment. Gamification Pioneer Yu-kai Chou takes reader on a journey to learn his twelve years of obsessive research in creating the Octalysis Framework, and how to apply the framework to create engaging and successful experiences in their product, workplace, marketing, and personal lives. [...]"

Actionable Gamification

Accroche Beyond Points, Badges, and Leaderboards
L'essentiel "The new era of Gamification and Human-Focused Design optimizes for motivation and engagement over traditional Function-Focused Design. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment. Gamification Pioneer Yu-kai Chou takes reader on a journey to learn his twelve years of obsessive research in creating the Octalysis Framework, and how to apply the framework to create engaging and successful experiences in their product, workplace, marketing, and personal lives. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] Effective gamification is a combination of game design, game dynamics, behavioral economics, motivational psychology, UX/UI (User Experience and User Interface), neurobiology, technology platforms, as well as ROI-driving business implementations. This book explores the interplay between these disciplines to capture the core principles that contribute to good gamification design.

The goal for this book is to become a strategy guide to help readers master the games that truly make a difference in their lives. Readers who absorb the contents of this book will have literally obtained what many companies pay tens of thousands of dollars to acquire. The ultimate aim is to enable the widespread adoption of good gamification and human-focused design in all types of industries."
Mots clés EN jeu
Licence CC-BY-SA
③ Ingrédient

Memory Machines

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The Evolution of Hypertext
③ Ingrédient

Memory Machines

"This book explores the history of hypertext, an influential concept that forms the underlying structure of the World Wide Web and innumerable software applications. Barnet combines an analysis of contemporary literature with her exclusive interviews with those at the forefront of the hypertext innovation. She tells both the human and the technological story, tracing its path back to an analogue device imagined by Vannevar Bush in 1945, before modern computing had happened.

'Memory Machines' offers an expansive record of hypertext over the last 60 years, pinpointing the major breakthroughs and fundamental flaws in its evolution. [...]"

Memory Machines

Accroche The Evolution of Hypertext
L'essentiel "This book explores the history of hypertext, an influential concept that forms the underlying structure of the World Wide Web and innumerable software applications. Barnet combines an analysis of contemporary literature with her exclusive interviews with those at the forefront of the hypertext innovation. She tells both the human and the technological story, tracing its path back to an analogue device imagined by Vannevar Bush in 1945, before modern computing had happened.

'Memory Machines' offers an expansive record of hypertext over the last 60 years, pinpointing the major breakthroughs and fundamental flaws in its evolution. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] Barnet argues that some of the earliest hypertext systems were more richly connected and in some respects more flexible than the Web; this is also a fascinating account of the paths not taken.

Barnet ends the journey through computing history at the birth of mass domesticated hypertext, at the point that it grew out of the university labs and into the Web. And yet she suggests that hypertext may not have completed its evolutionary story, and may still have the capacity to become something different, something much better than it is today."
Mots clés EN cmd
Licence CC-BY-SA
③ Ingrédient

The New Production of Knowledge

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The Dynamics of Science and Research in Contemporary Societies
③ Ingrédient

The New Production of Knowledge

Michael Gibbons, Camille Limoges, Helga Nowotny, Simon Schwartzman, Peter Scott & Martin Trow

"In this provocative and broad-ranging work, the authors argue that the ways in which knowledge - scientific, social and cultural - is produced are undergoing fundamental changes at the end of the twentieth century. They claim that these changes mark a distinct shift into a new mode of knowledge production which is replacing or reforming established institutions, disciplines, practices and policies. [...]"

The New Production of Knowledge

Accroche The Dynamics of Science and Research in Contemporary Societies
L'essentiel Michael Gibbons, Camille Limoges, Helga Nowotny, Simon Schwartzman, Peter Scott & Martin Trow

"In this provocative and broad-ranging work, the authors argue that the ways in which knowledge - scientific, social and cultural - is produced are undergoing fundamental changes at the end of the twentieth century. They claim that these changes mark a distinct shift into a new mode of knowledge production which is replacing or reforming established institutions, disciplines, practices and policies. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] Identifying features of the new mode of knowledge production - reflexivity, transdisciplinarity, heterogeneity - the authors show how these features connect with the changing role of knowledge in social relations. While the knowledge produced by research and development in science and technology is accorded central concern, the authors also outline the changing dimensions of social scientific and humanities knowledge and the relations between the production of knowledge and its dissemination through education."
Mots clés EN
Licence CC-BY-SA
③ Ingrédient

Geometric Patterns with Creative Coding

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Coding for the Arts

Geometric Patterns with Creative Coding

Accroche Coding for the Arts
Mots clés EN cmd
Licence CC-BY-SA
③ Ingrédient

Superintelligence

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Paths, Dangers, Strategies
③ Ingrédient

Superintelligence

"Superintelligence asks the questions: What happens when machines surpass humans in general intelligence? Will artificial agents save or destroy us? Nick Bostrom lays the foundation for understanding the future of humanity and intelligent life.

The human brain has some capabilities that the brains of other animals lack. It is to these distinctive capabilities that our species owes its dominant position. If machine brains surpassed human brains in general intelligence, then this new superintelligence could become extremely powerful - possibly beyond our control. [...]"

Superintelligence

Accroche Paths, Dangers, Strategies
L'essentiel "Superintelligence asks the questions: What happens when machines surpass humans in general intelligence? Will artificial agents save or destroy us? Nick Bostrom lays the foundation for understanding the future of humanity and intelligent life.

The human brain has some capabilities that the brains of other animals lack. It is to these distinctive capabilities that our species owes its dominant position. If machine brains surpassed human brains in general intelligence, then this new superintelligence could become extremely powerful - possibly beyond our control. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] As the fate of the gorillas now depends more on humans than on the species itself, so would the fate of humankind depend on the actions of the machine superintelligence.

But we have one advantage: we get to make the first move. Will it be possible to construct a seed Artificial Intelligence, to engineer initial conditions so as to make an intelligence explosion survivable? How could one achieve a controlled detonation?

This profoundly ambitious and original book breaks down a vast track of difficult intellectual terrain. After an utterly engrossing journey that takes us to the frontiers of thinking about the human condition and the future of intelligent life, we find in Nick Bostrom's work nothing less than a reconceptualization of the essential task of our time."

Table of Contents

Preface
  • 1. Past Developments and Present Capabilities
  • 2. Roads to Superintelligence
  • 3. Forms of Superintelligence
  • 4. Singularity Dynamics
  • 5. Decisive Strategic Advantage
  • 6. Intellectual Superpowers
  • 7. The Superintelligent Will
  • 8. Is the Default Outcome Doom?
  • 9. The Control Problem
  • 10. Oracles, Genies, Sovereigns, Tools
  • 11. Multipolar Scenarios
  • 12. Acquiring Values
  • 13. Design Choices
  • 14. The Strategic Picture
  • 15. Nut-Cutting Time
Mots clés EN
Licence CC-BY-SA
③ Ingrédient

Sound Art

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Sound as a Medium of Art
③ Ingrédient

Sound Art

"Essays and images that map art's new sonic cosmos, illustrated in color throughout.
This milestone volume maps fifty years of artists' engagement with sound. Since the beginning of the new millennium, numerous historical and critical works have established sound art as an artistic genre in its own right, with an accepted genealogy that begins with Futurism, Dada, and Fluxus, as well as disciplinary classifications that effectively restrict artistic practice to particular tools and venues. This book, companion volume to a massive exhibition at ZKM | Karlsruhe, goes beyond these established disciplinary divides to chart the evolution and the full potential of sound as a medium of art. [...]"

Sound Art

Accroche Sound as a Medium of Art
L'essentiel "Essays and images that map art's new sonic cosmos, illustrated in color throughout.
This milestone volume maps fifty years of artists' engagement with sound. Since the beginning of the new millennium, numerous historical and critical works have established sound art as an artistic genre in its own right, with an accepted genealogy that begins with Futurism, Dada, and Fluxus, as well as disciplinary classifications that effectively restrict artistic practice to particular tools and venues. This book, companion volume to a massive exhibition at ZKM | Karlsruhe, goes beyond these established disciplinary divides to chart the evolution and the full potential of sound as a medium of art. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] The book begins with an extensive overview by volume editor Peter Weibel that considers the history of sound as media art, examining work by visual artists, composers, musicians, and architects alike. Subsequent essays examine sound experiments in antiquity, sonification of art and science, and internet-based sound art. Contributors then survey the global field of sound art research and practice, in essays that describe the past, present, and future of sound art in Germany, Japan, China, the United States, the United Kingdom, Russia, Canada, Turkey, Australia, and Scandinavia. The texts are accompanied by an extensive photographic documentation of the ZKM exhibition.

Texts by

Achille Bonito Oliva, Dmitry Bulatov, Germano Celant, Seth Cluett, Christoph Cox, Julia Gerlach, Ryo Ikeshiro und/and Atau Tanaka, Caleb Kelly, Brandon LaBelle, Christof Migone, László Moholy-Nagy, Daniel Muzyczuk, Tony Myatt, Irene Noy, Giuliano Obici, Carsten Seiffarth und/and Bernd Schulz, Başak Şenova, Linnea Semmerling, Morten Søndergaard, Alexandra Supper, David Toop und/and Adam Parkinson, Peter Weibel, Dajuin Yao, Siegfried Zielinski"
Mots clés EN cmd
Licence CC-BY-SA
③ Ingrédient

Swarmwise

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The Tactical Manual to Changing the World
③ Ingrédient

Swarmwise

"Swarmwise (2013) is a tactical guide to changing the world using cost-efficient swarm methodology. It is a leadership handbook that outlines how the Swedish Pirate Party was able to beat the political competition on less than one percent of their budget, and shows how any cash- and time-strapped executive or manager can use swarm methodologies, whether the goal is business, social, or political.

That organization, founded by one man without resources, has now spread to over 70 countries using the same cost-efficient swarm methods.

Swarmwise will tell you what it takes to found a swarm of volunteers, to organize and energize it, and to lead it to success. [...]"

Swarmwise

Accroche The Tactical Manual to Changing the World
L'essentiel "Swarmwise (2013) is a tactical guide to changing the world using cost-efficient swarm methodology. It is a leadership handbook that outlines how the Swedish Pirate Party was able to beat the political competition on less than one percent of their budget, and shows how any cash- and time-strapped executive or manager can use swarm methodologies, whether the goal is business, social, or political.

That organization, founded by one man without resources, has now spread to over 70 countries using the same cost-efficient swarm methods.

Swarmwise will tell you what it takes to found a swarm of volunteers, to organize and energize it, and to lead it to success. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] The book doesn’t go into theoretical detail, psychology, or deep research papers. Rather, it is very hands-on leadership advice from pure experience – it covers everything from how you give instructions to new marketing assistants or activists about handing out flyers in the street, up to and including how you communicate with TV stations and organize hundreds of thousands of people in a coherent swarm. Above all, it focuses on the cost-efficiency of the swarm structure, and is a tactical instruction manual for anybody who wants to dropkick their competition completely – no matter whether their game is business, social, or political.

A chapter overview of Swarmwise:

Chapter 1 - Understanding the Swarm deals with the basic concepts of a swarm organization, and explains why the swarm is open and transparent. It introduces the concept of a cost-efficiency advantage of two orders of magnitude.

In Chapter 2 - Launching Your Swarm, we learn that the published project plan must be tangible, credible, inclusive, and epic, and what that means in practice.

Chapter 3 - Getting Your Swarm Organized gives tangible advice on how to organize a volunteer organization and why. We look at the dynamics of different group sizes and how to build a culture of trust.

One of the more counterintuitive lessons is detailed in Chapter 4 - Control the Vision, but Never the Message. It explains how you need to use volunteers to translate your vision into messages that fit a specific social context, rather than using an one-size-fits-all slogan.

A healthy dose of classic project management is found in Chapter 5 - Keep People's Eyes On Target, And Paint It Red Daily. We talk about metrics, choosing the right metrics, and causing self-organization to happen when you publish the right metrics to optimize.

In Chapter 6 - Screw Democracy, We're on a Mission from God, we talk about conflict resolution mechanisms and how to optimize the swarm for speed, trust, and scalability.

Chapter 7 - Surviving Growth Unlike Anything the MBAs Have Seen details how the swarm can grow by 200% in a week when some events play out, and how to handle such situations.

One of the more advanced chapters, Chapter 8 - Using Social Dynamics To Their Potential goes into how we can tap into the long tail of people and effectively cross-use online and offline friendships to grow organically.

Seeing how most organizations need to deal with TV, newspapers, and radio, there is also Chapter 9 - Managing Oldmedia that details everything from press release processes to TV crews.

Finally, Chapter 10 - Beyond Success shares a bit of experience of what happens when you feel at the top of the world, and what to do then.

« Your most valuable asset isn't your employees, » I told the executive. « Your most valuable asset is the thousands of people who want to work for you for free, and you don't let them. »"
Mots clés EN PDF
Licence CC-BY-SA
③ Ingrédient

The Stuff of Bits

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An essay on the materialities of information
③ Ingrédient

The Stuff of Bits

"An argument that the material arrangements of information — how it is represented and interpreted — matter significantly for our experience of information and information systems.

Virtual entities that populate our digital experience, like e-books, virtual worlds, and online stores, are backed by the large-scale physical infrastructures of server farms, fiber optic cables, power plants, and microwave links. But another domain of material constraints also shapes digital living: the digital representations sketched on whiteboards, encoded into software, stored in databases, loaded into computer memory, and transmitted on networks. [...]"

The Stuff of Bits

Accroche An essay on the materialities of information
L'essentiel "An argument that the material arrangements of information — how it is represented and interpreted — matter significantly for our experience of information and information systems.

Virtual entities that populate our digital experience, like e-books, virtual worlds, and online stores, are backed by the large-scale physical infrastructures of server farms, fiber optic cables, power plants, and microwave links. But another domain of material constraints also shapes digital living: the digital representations sketched on whiteboards, encoded into software, stored in databases, loaded into computer memory, and transmitted on networks. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] These digital representations encode aspects of our everyday world and make them available for digital processing. The limits and capacities of those representations carry significant consequences for digital society.

In The Stuff of Bits, Paul Dourish examines the specific materialities that certain digital objects exhibit. He presents four case studies: emulation, the creation of a “virtual” computer inside another; digital spreadsheets and their role in organizational practice; relational databases and the issue of “the databaseable”; and the evolution of digital networking and the representational entailments of network protocols. These case studies demonstrate how a materialist account can offer an entry point to broader concerns—questions of power, policy, and polity in the realm of the digital."
Mots clés EN PDF
Licence CC-BY-SA
③ Ingrédient

Thinking with Hexagons

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User Manuel
③ Ingrédient

Thinking with Hexagons

A Guide to Modelling with Magnetic Hexagons on Whiteboards and Idons-for-thinking Software

Thinking with Hexagons

Accroche User Manuel
L'essentiel A Guide to Modelling with Magnetic Hexagons on Whiteboards and Idons-for-thinking Software
Contenus complémentaires (textes, images, liens, vidéos, ...)
Mots clés EN
Licence CC-BY-SA
③ Ingrédient

Visualizing Data

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Exploring and Explaining Data with the Processing Environment
③ Ingrédient

Visualizing Data

"Enormous quantities of data go unused or underused today, simply because people can't visualize the quantities and relationships in it. Using a popular, open source downloadable programming environment developed by the author, Visualizing Data demonstrates methods for representing data accurately on the Web and elsewhere, complete with user interaction, animation, and more. [...]"

Visualizing Data

Accroche Exploring and Explaining Data with the Processing Environment
L'essentiel "Enormous quantities of data go unused or underused today, simply because people can't visualize the quantities and relationships in it. Using a popular, open source downloadable programming environment developed by the author, Visualizing Data demonstrates methods for representing data accurately on the Web and elsewhere, complete with user interaction, animation, and more. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] How do the 3.1 billion A, C, G and T letters of the human genome compare to those of a chimp or a mouse? What do the paths that millions of visitors take through a web site look like? With Visualizing Data, you learn how to answer complex questions like these with thoroughly interactive displays. We're not talking about cookie-cutter charts and graphs. This book teaches you how to design entire interfaces around large, complex data sets with the help of a powerful new design and prototyping tool called Processing.

Used by many researchers and companies to convey specific data in a clear and understandable manner, the Processing beta is available free. With this tool and Visualizing Data as a guide, you'll learn basic visualization principles, how to choose the right kind of display for your purposes, and how to provide interactive features that will bring users to your site over and over.
This book teaches you:
  • The seven stages of visualizing data -- acquire, parse, filter, mine, represent, refine, and interact
  • How all data problems begin with a question and end with a narrative construct that provides a clear answer without extraneous details
  • Several example projects with the code to make them work
  • Positive and negative points of each representation discussed. The focus is on customization so that each one best suits what you want to convey about your data set"
Mots clés EN processing
Licence CC-BY-SA
③ Ingrédient

Generative Art

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a practical guide using processing
③ Ingrédient

Generative Art

Foreword : Marius Watz
"Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language.
About the Technology
Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. [...]"

Generative Art

Accroche a practical guide using processing
L'essentiel Foreword : Marius Watz
"Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language.
About the Technology
Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions.
About the Book
Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works.

Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book.

What's Inside
  • The principles of algorithmic art
  • A Processing language tutorial
  • Using organic, pseudo-random, emergent, and fractal processes

Table of Contents
  • Part 1 Creative Coding
    • Generative Art: In Theory and Practice
    • Processing: A Programming Language for Artists
  • Part 2 Randomness and Noise
    • The Wrong Way to Draw A Line
    • The Wrong Way to Draw a Circle
    • Adding Dimensions
  • Part 3 Complexity
    • Emergence
    • Autonomy
    • Fractals"
Mots clés EN processing
Licence CC-BY-SA
③ Ingrédient

The nature of code

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Simulation natural systems with processing
③ Ingrédient

The nature of code

  • "The Nature of Code" est un livre de Daniel Shiffman qui explore la programmation créative en utilisant JavaScript et la bibliothèque p5.js.
  • Il vise à simuler des phénomènes naturels à travers le code, tout en rendant la programmation accessible aux débutants et aux programmeurs expérimentés.
  • Le livre combine des concepts de physique et de biologie avec des techniques de programmation, sans viser une rigueur académique élevée.

The nature of code

Accroche Simulation natural systems with processing
L'essentiel
  • "The Nature of Code" est un livre de Daniel Shiffman qui explore la programmation créative en utilisant JavaScript et la bibliothèque p5.js.
  • Il vise à simuler des phénomènes naturels à travers le code, tout en rendant la programmation accessible aux débutants et aux programmeurs expérimentés.
  • Le livre combine des concepts de physique et de biologie avec des techniques de programmation, sans viser une rigueur académique élevée.
Contenus complémentaires (textes, images, liens, vidéos, ...) "How can we capture the unpredictable evolutionary and emergent properties of nature in software?How can understanding the mathematical principles behind our physical world help us to create digital worlds?This book focuses on a range of programming strategies and techniques behind computer simulations of natural systems, from elementary concepts in mathematics and physics to more advanced algorithms that enable sophisticated visual results. Readers will progress from building a basic physics engine to creating intelligent moving objects and complex systems, setting the foundation for further experiments in generative design.Subjects covered include forces, trigonometry, fractals, cellular automata, self-organization, and genetic algorithms.The book's examples are written in Processing, an open-source language and development environment built on top of the Java programming language. On the book's website (http://www.natureofcode.com), the examples run in the browser via Processing's JavaScript mode."
Mots clés EN processing
Licence CC-BY-SA
③ Ingrédient

Programming Interactivity

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A Designer's Guide touristique Processing, Arduino, and openFrameworks
③ Ingrédient

Programming Interactivity

"Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. [...]"

Programming Interactivity

Accroche A Designer's Guide touristique Processing, Arduino, and openFrameworks
L'essentiel "Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers:
  • Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones
  • Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls
  • OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language

BTW, you don't have to wait until you finish the book to actually make something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight."
Mots clés EN processing
Licence CC-BY-SA
③ Ingrédient

Processing

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Creative Coding and Generative Art in Processing 2
③ Ingrédient

Processing

Ira Greenberg, Dianna Xu, Deepak Kumar
"Processing: Creative Coding and Generative Art in Processing 2 is a fun and creative approach to learning programming. Using the easy to learn Processing programming language, you will quickly learn how to draw with code, and from there move to animating in 2D and 3D. These basics will then open up a whole world of graphics and computer entertainment. [...]"

Processing

Accroche Creative Coding and Generative Art in Processing 2
L'essentiel Ira Greenberg, Dianna Xu, Deepak Kumar
"Processing: Creative Coding and Generative Art in Processing 2 is a fun and creative approach to learning programming. Using the easy to learn Processing programming language, you will quickly learn how to draw with code, and from there move to animating in 2D and 3D. These basics will then open up a whole world of graphics and computer entertainment. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] If you’ve been curious about coding, but the thought of it also makes you nervous, this book is for you; if you consider yourself a creative person, maybe worried programming is too non-creative, this book is also for you; if you want to learn about the latest Processing 2.0 language release and also start making beautiful code art, this book is also definitely for you.

You will learn how to develop interactive simulations, create beautiful visualizations, and even code image-manipulation applications. All this is taught using hands-on creative coding projects. Processing 2.0 is the latest release of the open-source Processing language, and includes exciting new features, such as OpenGL 2 support for enhanced 3D graphics performance.

Processing: Creative Coding and Generative Art in Processing 2 is designed for independent learning and also as a primary text for an introductory computing class. Based on research funded by the National Science Foundation, this book brings together some of the most engaging and successful approaches from the digital arts and computer science classrooms.
  • Teaches you how to program using a fun and creative approach.
  • Covers the latest release of the Processing 2.0 language.
  • Presents a research based approach to learning computing."
Mots clés EN PDF processing
Licence CC-BY-SA
③ Ingrédient

Coding Art

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A Guide to Unlocking Your Creativity with the Processing Language and p5.js in Four Simple Steps
③ Ingrédient

Coding Art

"Finally, a book on creative programming, written directly for artists and designers! This second edition offers expanded and updated content incorporating the latest advancements and trends in the field of creative programming, also for creatives who want to work directly with P5.js and online. It delves deeper into the intricacies of computational art. It includes fresh case studies that explore real-world applications of coding art, inspiring readers to think beyond traditional boundaries.
Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education. [...]"

Coding Art

Accroche A Guide to Unlocking Your Creativity with the Processing Language and p5.js in Four Simple Steps
L'essentiel "Finally, a book on creative programming, written directly for artists and designers! This second edition offers expanded and updated content incorporating the latest advancements and trends in the field of creative programming, also for creatives who want to work directly with P5.js and online. It delves deeper into the intricacies of computational art. It includes fresh case studies that explore real-world applications of coding art, inspiring readers to think beyond traditional boundaries.
Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "Following a real-world use case of computation art, you'll see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started.
This unique and finely balanced approach between skill acquisition and development makes Coding Art, Second Edition the ideal reference book for both creative programming and the creative process for professors and students alike.
What You'll Learn
  • Review ideas and approaches from creative programming to different professional domains
  • Work with computational tools like the Processing language
  • Understand the skills needed to move from static elements to animation to interaction
  • Use interactivity as input to bring creative concepts closer to refinement and depth
  • Simplify and extend the design of aesthetics, rhythms, and smoothness with data structures
  • Leverage the diversity of art code on other platforms like the web or mobile applications
  • Understand the end-to-end process of computation art through real world use cases
  • Study best practices, common pitfalls, and challenges of the creative process
Who This Book Is For
Those looking to see what computation and data can do for their creative expression; learners who want to integrate computation and data into their practices in different perspectives; creative technologists, educators, digital artists and those who already know how to program, seeking creativity and inspiration in the context of computation and data."

Mots clés EN PDF cmd processing
Licence CC-BY-SA
③ Ingrédient

Processing

image
A Programming Handbook for Visual Designers and Artists
③ Ingrédient

Processing

Casey Reas, Ben Fry
Foreword : John Maeda
  • https://github.com/Hoalq-0026/Books/blob/master/Processing%20-%20A%20Programming%20Handbook%20for%20Visual%20Designers%20and%20Artists-MIT%20Press-200709.pdf

Processing

Accroche A Programming Handbook for Visual Designers and Artists
Mots clés EN processing
Licence CC-BY-SA
③ Ingrédient

Islamic Patterns

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An Analytical and Cosmological Approach
③ Ingrédient

Islamic Patterns

Foreword by Seyyed Hossein Nasr
"For centuries the nature and meaning of Islamic art has been misunderstood in the West, being regarded as no more than decoration. But in fact the abstract art of Islam represents the sophisticated development of a supra-naturalistic tradition, since the portrayal of human and animal forms has always been discouraged on religious ground, so as to avoid idolatry. Hence, among the world's great artistic traditions, Islamic art has maintained its singular integrity and inner content with the least diversion from its aim: the affirmation of unity as expressed in diversity. [...]"

Islamic Patterns

Accroche An Analytical and Cosmological Approach
L'essentiel Foreword by Seyyed Hossein Nasr
"For centuries the nature and meaning of Islamic art has been misunderstood in the West, being regarded as no more than decoration. But in fact the abstract art of Islam represents the sophisticated development of a supra-naturalistic tradition, since the portrayal of human and animal forms has always been discouraged on religious ground, so as to avoid idolatry. Hence, among the world's great artistic traditions, Islamic art has maintained its singular integrity and inner content with the least diversion from its aim: the affirmation of unity as expressed in diversity. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] In this fascinating study the author explores the idea that unlike medieval Christian art, in which the polarization of such forms and patterns was relegated to a background against which to set sacred images, the geometrical patterns of Islamic art can reveal the intrinsic cosmological laws affecting all creation. Their primary function is to guide the mind from the mundane world of appearances toward its underlying reality.

Numerous drawings connect the art of Islam to the Pythagorean science of mathematics, and through these images we can see how an Earth-centered view of the cosmos provides renewed significance to those number patterns produced by the orbits of the planets. The author shows the essential philosophical and practical basis of every art creation--whether a tile, carpet, or wall--and how this use of mathematical tessellations affirms the essential unity of all things. An invaluable study for all those interested in sacred art, Islamic Patterns is also a rich source of inspiration for artists and designers"
Mots clés EN
Licence CC-BY-SA
③ Ingrédient

Smart spacetime

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How Information Challenges our Ideas About Space, Time, and Process
③ Ingrédient

Smart spacetime

"Space and time have long been the province of theoretical physicists and science fiction writers, but space and time are far from theoretical or fanciful
they describe every process that happens in the world. They are the most practical concern of all
they are everywhere and always!
The modern scientific ideas of space and time have been handed down to us from a long history of philosophical ideas, and they have gone through many revisions. Yet many of those ideas have been turned completely upside down by Information Technology, and modern biology. Quantum physics and Einstein's Theory Of Relativity made us rethink them again in the 20th century, and have attached an almost mystical significance to spacetime phenomena
but have we really made too much of their strangeness, and take too narrow a view? Might the much-told weirdnesses of quantum theory and relativity, in fact, have straightforward explanations? Will we meet them again in the growing computing cloud? Evidence amassing in the vast computer systems that power the Internet suggest that this may be the case, as similar phenomena begin to emerge from a far more mundane and accessible source. Not only this, but the secrets of spacetime may provide answers to issues of language, meaning, and reasoning for the "AI" age."

Smart spacetime

Accroche How Information Challenges our Ideas About Space, Time, and Process
L'essentiel "Space and time have long been the province of theoretical physicists and science fiction writers, but space and time are far from theoretical or fanciful
they describe every process that happens in the world. They are the most practical concern of all
they are everywhere and always!
The modern scientific ideas of space and time have been handed down to us from a long history of philosophical ideas, and they have gone through many revisions. Yet many of those ideas have been turned completely upside down by Information Technology, and modern biology. Quantum physics and Einstein's Theory Of Relativity made us rethink them again in the 20th century, and have attached an almost mystical significance to spacetime phenomena
but have we really made too much of their strangeness, and take too narrow a view? Might the much-told weirdnesses of quantum theory and relativity, in fact, have straightforward explanations? Will we meet them again in the growing computing cloud? Evidence amassing in the vast computer systems that power the Internet suggest that this may be the case, as similar phenomena begin to emerge from a far more mundane and accessible source. Not only this, but the secrets of spacetime may provide answers to issues of language, meaning, and reasoning for the "AI" age."
Mots clés EN cmd
Licence CC-BY-SA
③ Ingrédient

Handbook of Collective Intelligence

image
③ Ingrédient

Handbook of Collective Intelligence

Thomas W. Malone and Michael S. Bernstein (dir.)

Experts describe the latest research in a rapidly growing multidisciplinary field, the study of groups of individuals acting collectively in ways that seem intelligent.

Contributors
Eytan Adar, Ishani Aggarwal, Yochai Benkler, Michael S. Bernstein, Jeffrey P. Bigham, Jonathan Bragg, Deborah M. Gordon, Benjamin Mako Hill, Christopher H. Lin, Andrew W. Lo, Thomas W. Malone, Mausam, Brent Miller, Aaron Shaw, Mark Steyvers, Daniel S. Weld, Anita Williams Woolley

Handbook of Collective Intelligence

L'essentiel Thomas W. Malone and Michael S. Bernstein (dir.)

Experts describe the latest research in a rapidly growing multidisciplinary field, the study of groups of individuals acting collectively in ways that seem intelligent.

Contributors
Eytan Adar, Ishani Aggarwal, Yochai Benkler, Michael S. Bernstein, Jeffrey P. Bigham, Jonathan Bragg, Deborah M. Gordon, Benjamin Mako Hill, Christopher H. Lin, Andrew W. Lo, Thomas W. Malone, Mausam, Brent Miller, Aaron Shaw, Mark Steyvers, Daniel S. Weld, Anita Williams Woolley
Contenus complémentaires (textes, images, liens, vidéos, ...) Intelligence does not arise only in individual brains; it also arises in groups of individuals. This is collective intelligence: groups of individuals acting collectively in ways that seem intelligent. In recent years, a new kind of collective intelligence has emerged: interconnected groups of people and computers, collectively doing intelligent things. Today these groups are engaged in tasks that range from writing software to predicting the results of presidential elections. This volume reports on the latest research in the study of collective intelligence, laying out a shared set of research challenges from a variety of disciplinary and methodological perspectives. Taken together, these essays—by leading researchers from such fields as computer science, biology, economics, and psychology—lay the foundation for a new multidisciplinary field.

Each essay describes the work on collective intelligence in a particular discipline—for example, economics and the study of markets; biology and research on emergent behavior in ant colonies; human-computer interaction and artificial intelligence; and cognitive psychology and the “wisdom of crowds” effect. Other areas in social science covered include social psychology, organizational theory, law, and communications.
Mots clés EN PDF
Licence CC-BY-SA
③ Ingrédient

Superminds

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The Surprising Power of People and Computers Thinking Together
③ Ingrédient

Superminds

"Superminds articulates a bold — and utterly fascinating — picture of the future that will change the ways you work and live. If you’re like most people, you probably believe that humans are the most intelligent animals on our planet. But there’s another kind of entity that can be far smarter: groups of people. In this groundbreaking book, Thomas Malone, the founding director of the MIT Center for Collective Intelligence, shows how groups of people working together in superminds — like hierarchies, markets, democracies, and communities — have been responsible for almost all human achievements in business, government, science, and beyond. And these collectively intelligent human groups are about to get much smarter. [...]"

Superminds

Accroche The Surprising Power of People and Computers Thinking Together
L'essentiel "Superminds articulates a bold — and utterly fascinating — picture of the future that will change the ways you work and live. If you’re like most people, you probably believe that humans are the most intelligent animals on our planet. But there’s another kind of entity that can be far smarter: groups of people. In this groundbreaking book, Thomas Malone, the founding director of the MIT Center for Collective Intelligence, shows how groups of people working together in superminds — like hierarchies, markets, democracies, and communities — have been responsible for almost all human achievements in business, government, science, and beyond. And these collectively intelligent human groups are about to get much smarter. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] Using dozens of striking examples and case studies, Malone shows how computers can help create more intelligent superminds not just with artificial intelligence, but perhaps even more importantly with hyperconnectivity: connecting humans to one another at massive scales and in rich new ways. Together, these changes will have far-reaching implications for everything from the way we buy groceries and plan business strategies to how we respond to climate change, and even for democracy itself. By understanding how these collectively intelligent groups work, we can learn how to harness their genius to achieve our human goals."
Mots clés EN
Licence CC-BY-SA
③ Ingrédient

Where the Action Is

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The Foundations of Embodied Interaction
③ Ingrédient

Where the Action Is

"Computer science as an engineering discipline has been spectacularly successful. Yet it is also a philosophical enterprise in the way it represents the world and creates and manipulates models of reality, people, and action. In this book, Paul Dourish addresses the philosophical bases of human-computer interaction. He looks at how what he calls "embodied interaction"—an approach to interacting with software systems that emphasizes skilled, engaged practice rather than disembodied rationality—reflects the phenomenological approaches of Martin Heidegger, Ludwig Wittgenstein, and other twentieth-century philosophers. [...]"

Where the Action Is

Accroche The Foundations of Embodied Interaction
L'essentiel "Computer science as an engineering discipline has been spectacularly successful. Yet it is also a philosophical enterprise in the way it represents the world and creates and manipulates models of reality, people, and action. In this book, Paul Dourish addresses the philosophical bases of human-computer interaction. He looks at how what he calls "embodied interaction"—an approach to interacting with software systems that emphasizes skilled, engaged practice rather than disembodied rationality—reflects the phenomenological approaches of Martin Heidegger, Ludwig Wittgenstein, and other twentieth-century philosophers. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] The phenomenological tradition emphasizes the primacy of natural practice over abstract cognition in everyday activity. Dourish shows how this perspective can shed light on the foundational underpinnings of current research on embodied interaction. He looks in particular at how tangible and social approaches to interaction are related, how they can be used to analyze and understand embodied interaction, and how they could affect the design of future interactive systems."
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Art and Ideas

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③ Ingrédient

Art and Ideas

Essay by Eleanor Heartney
Additional text by Kenneth Snelson

Art and Ideas

L'essentiel Essay by Eleanor Heartney
Additional text by Kenneth Snelson
Mots clés EN PDF
Licence CC-BY-SA
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A city is not a tree

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50th anniversary edition
③ Ingrédient

A city is not a tree

In 1965, the architect and design theorist Christopher Alexander published a landmark theoretical critique of modern urban design, and by extension, modern design in general. His critique was different from others of the day in that it was not based on a social or political argument, but rather, on a structural analysis, rooted in then-emerging insights from the fields of mathematics and cognition. Here, published again on its fiftieth anniversary, is Alexander's classic text, together with new interpretive commentaries and discussions by leading theorists and practitioners. This volume is destined to become an invaluable resource for a new generation of students and practitioners.

A city is not a tree

Accroche 50th anniversary edition
L'essentiel In 1965, the architect and design theorist Christopher Alexander published a landmark theoretical critique of modern urban design, and by extension, modern design in general. His critique was different from others of the day in that it was not based on a social or political argument, but rather, on a structural analysis, rooted in then-emerging insights from the fields of mathematics and cognition. Here, published again on its fiftieth anniversary, is Alexander's classic text, together with new interpretive commentaries and discussions by leading theorists and practitioners. This volume is destined to become an invaluable resource for a new generation of students and practitioners.
Mots clés EN cmd
Licence CC-BY-SA
③ Ingrédient

A Declaration of the Independence of Cyberspace

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Déclaration d'indépendance du cyberespace
③ Ingrédient

A Declaration of the Independence of Cyberspace

A Declaration of the Independence of Cyberspace

Accroche Déclaration d'indépendance du cyberespace
Contenus complémentaires (textes, images, liens, vidéos, ...) Traduction FR
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Licence CC-BY-SA
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Information Management

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A Proposal
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Information Management

Information Management

Accroche A Proposal
Mots clés EN PDF
Licence CC-BY-SA
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If It's Smart, It's Vulnerable

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If It's Smart, It's Vulnerable

Reimagine the future of the internet
All our devices and gadgets—from our refrigerators to our home security systems, vacuum cleaners, and stereos—are going online, just like our computers did. But once we’ve successfully connected our devices to the internet, do we have any hope of keeping them, and ourselves, safe from the dangers that lurk beneath the digital waters?
In If It’s Smart, It’s Vulnerable, veteran cybersecurity professional Mikko Hypponen delivers an eye-opening exploration of the best—and worst—things the internet has given us. From instant connectivity between any two points on the globe to organized ransomware gangs, the net truly has been a mixed blessing.

If It's Smart, It's Vulnerable

L'essentiel Reimagine the future of the internet
All our devices and gadgets—from our refrigerators to our home security systems, vacuum cleaners, and stereos—are going online, just like our computers did. But once we’ve successfully connected our devices to the internet, do we have any hope of keeping them, and ourselves, safe from the dangers that lurk beneath the digital waters?
In If It’s Smart, It’s Vulnerable, veteran cybersecurity professional Mikko Hypponen delivers an eye-opening exploration of the best—and worst—things the internet has given us. From instant connectivity between any two points on the globe to organized ransomware gangs, the net truly has been a mixed blessing.
Contenus complémentaires (textes, images, liens, vidéos, ...) In this book, the author explores the transformative potential of the future of the internet, as well as those things that threaten its continued existence: government surveillance, censorship, organized crime, and more.

Readers will also find:
  • Insightful discussions of how law enforcement and intelligence agencies operate on the internet
  • Fulsome treatments of how money became data and the impact of the widespread use of mobile supercomputing technology
  • Explorations of how the internet has changed the world, for better and for worse
  • Engaging stories from Mikko's 30-year career in infosec

Perfect for anyone seeking a thought-provoking presentation of some of the most pressing issues in cybersecurity and technology, If It’s Smart, It’s Vulnerable will also earn a place in the libraries of anyone interested in the future of the internet.
Mots clés EN cmd
Licence CC-BY-SA
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Virtual Reality

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Theory, practice and promise
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Virtual Reality

Sandra K. Helsel,Judith Paris Roth

"This monograph begins to explore the complex and multifaceted nature of technologies that will extend the puzzle of reality to questions we cannot yet know to ask. The cultural assumptions and epistemic categories embedded in the language/thought processes of various pioneers are certain to influence the future direction of virtual reality technologies. As for «learning the language» of virtual reality, the authors present comprehensive definitions of the field's inherent philosophies, technologies and vocabularies. [...]"

Virtual Reality

Accroche Theory, practice and promise
L'essentiel Sandra K. Helsel,Judith Paris Roth

"This monograph begins to explore the complex and multifaceted nature of technologies that will extend the puzzle of reality to questions we cannot yet know to ask. The cultural assumptions and epistemic categories embedded in the language/thought processes of various pioneers are certain to influence the future direction of virtual reality technologies. As for «learning the language» of virtual reality, the authors present comprehensive definitions of the field's inherent philosophies, technologies and vocabularies. [...]"
Contenus complémentaires (textes, images, liens, vidéos, ...) "[...] These essays have been organized into three basic sections: Section 1 concerns the theory and definition of virtual reality, Section 2 deals with current applications and development of virtual reality concepts and technologies, and Section 3 focuses on the promise of virtual reality in a variety of environments - the arts, education, training, and information storage and retrieval. In Section 1, Michael B.Spring examines how virtual reality systems may be applied to certain problems in information science; he offers an analysis of some problems with technology applications in the information science field. In addition, he attempts to define what is meant by the phrase «virtual reality». Randal Walser from Autodesk, Inc., offers the reader a description of certain virtual reality emerging technologies. Bret C. McKinney offers readers an examination of the role these systems will play in virtual reality environments. His essays include a brief description of high-definition systems and a glossary of terms. Huntley and Partridge from the Computer-Assisted Instruction (CAI) Lab at the University of Iowa describe the development of Fluxbase, an application that integrates the Fluxus art collection with new information storage and retrieval functions using a NeXT workstation."
Mots clés EN
Licence CC-BY-SA
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The art of system architecting

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Second edition
③ Ingrédient

The art of system architecting

Today's architecting must handle systems of types unknown until very recently. New domains, including personal computers, intersatellite networks, health services, and joint service command and control are calling for new architectures-and for architects specializing in those domains. Since the original publication, of this bestselling text, these new and emerging fields have contributed architectural concepts and tools of their own to the relatively new formalism-and evolving profession-called Systems Architecting.
The Art of Systems Architecting, Second Edition restates and extends into the future the classical architecting paradigm, incorporating the most broadly applicable of these contributions. It remains the most innovative, insightful treatment available to the discipline, providing both the academic and the industrial communities with the up-to-date tools, concepts, and techniques needed to conceive and build complex systems.

The art of system architecting

Accroche Second edition
L'essentiel Today's architecting must handle systems of types unknown until very recently. New domains, including personal computers, intersatellite networks, health services, and joint service command and control are calling for new architectures-and for architects specializing in those domains. Since the original publication, of this bestselling text, these new and emerging fields have contributed architectural concepts and tools of their own to the relatively new formalism-and evolving profession-called Systems Architecting.
The Art of Systems Architecting, Second Edition restates and extends into the future the classical architecting paradigm, incorporating the most broadly applicable of these contributions. It remains the most innovative, insightful treatment available to the discipline, providing both the academic and the industrial communities with the up-to-date tools, concepts, and techniques needed to conceive and build complex systems.
Contenus complémentaires (textes, images, liens, vidéos, ...) The Art of System Architecting
Mots clés EN PDF
Licence CC-BY-SA
③ Ingrédient

Understanding understanding

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③ Ingrédient

Understanding understanding

This is a book for people to dip into, as they would walk in and out of the room of a dinner party and embrace their interests. Before Information Architecture, before the rules on how to organise information, before you learn grammar, before you work hard at expanding your vocabulary through the exercises of parallel meanings of things using a Thesaurus and in writing papers in class, before any learning one must understand.

Understanding understanding

L'essentiel This is a book for people to dip into, as they would walk in and out of the room of a dinner party and embrace their interests. Before Information Architecture, before the rules on how to organise information, before you learn grammar, before you work hard at expanding your vocabulary through the exercises of parallel meanings of things using a Thesaurus and in writing papers in class, before any learning one must understand.
Contenus complémentaires (textes, images, liens, vidéos, ...) UnderstandingUnderstanding precedes the whole process of learning, of giving yourself permission to understand the formations of facts, data, stories, pictures, words, and conversations that allow you to understand. This book could be called A Celebration of Conversation or Musings with my Mentors. It is about the fantasy of being the dumbest person in the room and being able to identify all the myriad connections of how others think, talk, explain, and visualise. The following is a collection of many of the most interesting idiosyncratic paths of understanding that lead to creation. Contribution chapters by, with, or about: Jack Dangermond, Nicholas Negroponte, WaltMos sberg, Frank Gehry, Milton Glaser, Stefan Sagmeister, Jim Kwik, Ben Fry, Juan Enriquez, Peter Menzel & Faith D Aluisio, Spencer Tunick, Chris Milk, Jon Kamen, Steve Johnson, Nigel Holmes, John Grimwade, Kai Fu Lee, David Ferrucci, David Kelley, Alberto Cairo, Richard Benson, Lara Stein, Geoffrey West, David Gallo & Billy Lange.
Mots clés EN cmd
Licence CC-BY-SA
③ Ingrédient

Exploring Graphs With Elixir

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Connect Data With Native Graph Libraries and Graph Databases
③ Ingrédient

Exploring Graphs With Elixir

Data is everywhere—it’s just not very well connected, which makes it super hard to relate dataset to dataset. Using graphs as the underlying glue, you can readily join data together and create navigation paths across diverse sets of data. Add Elixir, with its awesome power of concurrency, and you’ll soon be mastering data networks. Learn how different graph models can be accessed and used from within Elixir and how you can build a robust semantics overlay on top of graph data structures. We’ll start from the basics and examine the main graph paradigms. Get ready to embrace the world of connected data!

Exploring Graphs With Elixir

Accroche Connect Data With Native Graph Libraries and Graph Databases
L'essentiel Data is everywhere—it’s just not very well connected, which makes it super hard to relate dataset to dataset. Using graphs as the underlying glue, you can readily join data together and create navigation paths across diverse sets of data. Add Elixir, with its awesome power of concurrency, and you’ll soon be mastering data networks. Learn how different graph models can be accessed and used from within Elixir and how you can build a robust semantics overlay on top of graph data structures. We’ll start from the basics and examine the main graph paradigms. Get ready to embrace the world of connected data!
Mots clés EN
Licence CC-BY-SA
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